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165
Game/Scripts/Networking/SteamCoopNetworkManager.cs
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165
Game/Scripts/Networking/SteamCoopNetworkManager.cs
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using System;
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using System.Collections.Generic;
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using Steamworks;
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using UnityEngine;
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namespace MegaKoop.Game.Networking
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{
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/// <summary>
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/// High level orchestrator for Steam lobby + P2P messaging. Keeps track of handlers per message type.
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/// </summary>
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[DisallowMultipleComponent]
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public class SteamCoopNetworkManager : MonoBehaviour
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{
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public static SteamCoopNetworkManager Instance { get; private set; }
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[SerializeField] private SteamLobbyManager lobbyManager;
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[SerializeField] private SteamP2PTransport p2pTransport;
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private readonly Dictionary<NetworkMessageType, Action<NetworkMessage>> handlers = new();
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private bool isHost;
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private bool isConnected;
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public bool IsHost => isHost;
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public bool IsConnected => isConnected;
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public CSteamID ActiveLobby => lobbyManager != null ? lobbyManager.GetActiveLobby() : CSteamID.Nil;
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private void Awake()
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{
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if (Instance != null)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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DontDestroyOnLoad(gameObject);
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if (lobbyManager == null)
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{
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lobbyManager = GetComponentInChildren<SteamLobbyManager>();
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}
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if (p2pTransport == null)
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{
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p2pTransport = GetComponentInChildren<SteamP2PTransport>();
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}
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if (lobbyManager != null)
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{
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lobbyManager.LobbyCreated += HandleLobbyCreated;
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lobbyManager.LobbyJoined += HandleLobbyJoined;
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lobbyManager.LobbyMemberJoined += HandleLobbyMemberJoined;
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lobbyManager.LobbyMemberLeft += HandleLobbyMemberLeft;
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}
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if (p2pTransport != null)
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{
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p2pTransport.MessageReceived += DispatchMessage;
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}
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}
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private void OnDestroy()
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{
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if (Instance == this)
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{
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Instance = null;
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}
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if (lobbyManager != null)
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{
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lobbyManager.LobbyCreated -= HandleLobbyCreated;
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lobbyManager.LobbyJoined -= HandleLobbyJoined;
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lobbyManager.LobbyMemberJoined -= HandleLobbyMemberJoined;
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lobbyManager.LobbyMemberLeft -= HandleLobbyMemberLeft;
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}
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if (p2pTransport != null)
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{
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p2pTransport.MessageReceived -= DispatchMessage;
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}
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}
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public void RegisterHandler(NetworkMessageType type, Action<NetworkMessage> handler)
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{
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if (handlers.TryGetValue(type, out Action<NetworkMessage> existing))
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{
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existing += handler;
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handlers[type] = existing;
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}
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else
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{
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handlers[type] = handler;
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}
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}
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public void UnregisterHandler(NetworkMessageType type, Action<NetworkMessage> handler)
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{
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if (!handlers.TryGetValue(type, out Action<NetworkMessage> existing))
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{
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return;
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}
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existing -= handler;
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if (existing == null)
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{
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handlers.Remove(type);
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}
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else
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{
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handlers[type] = existing;
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}
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}
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public void SendToAll(NetworkMessageType type, byte[] payload, EP2PSend sendType = EP2PSend.k_EP2PSendReliable)
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{
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p2pTransport?.Broadcast(type, payload, sendType);
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}
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public void SendToPlayer(CSteamID target, NetworkMessageType type, byte[] payload, EP2PSend sendType = EP2PSend.k_EP2PSendReliable)
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{
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p2pTransport?.Send(target, type, payload, sendType);
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}
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private void DispatchMessage(NetworkMessage message)
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{
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if (handlers.TryGetValue(message.Type, out Action<NetworkMessage> handler))
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{
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handler?.Invoke(message);
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}
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}
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private void HandleLobbyCreated(CSteamID lobbyId)
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{
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isHost = true;
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isConnected = true;
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p2pTransport?.SetActiveLobby(lobbyId);
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}
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private void HandleLobbyJoined(CSteamID lobbyId)
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{
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isConnected = true;
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p2pTransport?.SetActiveLobby(lobbyId);
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string ownerId = SteamMatchmaking.GetLobbyData(lobbyId, "owner");
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if (!string.IsNullOrEmpty(ownerId) && ulong.TryParse(ownerId, out ulong ownerSteamId))
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{
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isHost = ownerSteamId == SteamUser.GetSteamID().m_SteamID;
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}
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else
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{
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isHost = SteamMatchmaking.GetLobbyOwner(lobbyId) == SteamUser.GetSteamID();
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}
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}
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private void HandleLobbyMemberJoined(CSteamID member)
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{
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Debug.Log("[SteamCoopNetworkManager] Member joined: " + member);
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}
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private void HandleLobbyMemberLeft(CSteamID member)
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{
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Debug.Log("[SteamCoopNetworkManager] Member left: " + member);
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}
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}
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}
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