enemy ai
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@@ -19,6 +19,9 @@ namespace MegaKoop.Game.Enemy
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public class SteamEnemyController : MonoBehaviour
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{
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private static readonly List<Health> SharedHealthBuffer = new(32);
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private static int nextEnemyNetworkId = StartingEnemyNetworkId;
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private const int StartingEnemyNetworkId = 10000;
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[Header("Movement")]
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[SerializeField] private float moveSpeed = 3.5f;
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@@ -49,6 +52,7 @@ namespace MegaKoop.Game.Enemy
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private void Awake()
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{
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EnsureIdentity();
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spawnPosition = transform.position;
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if (navMeshAgent == null)
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@@ -66,11 +70,6 @@ namespace MegaKoop.Game.Enemy
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health = GetComponent<Health>();
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}
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if (identity == null)
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{
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identity = GetComponent<NetworkIdentity>();
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}
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if (networkTransform == null)
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{
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networkTransform = GetComponent<SteamNetworkTransform>();
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@@ -89,6 +88,30 @@ namespace MegaKoop.Game.Enemy
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retargetTimer = Random.Range(0f, Mathf.Max(0.05f, retargetInterval));
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void ResetNetworkIdCounter()
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{
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nextEnemyNetworkId = StartingEnemyNetworkId;
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}
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private void EnsureIdentity()
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{
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if (identity == null)
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{
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identity = GetComponent<NetworkIdentity>();
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}
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if (identity == null)
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{
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return;
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}
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if (identity.NetworkId == 0)
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{
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identity.SetNetworkId(nextEnemyNetworkId++);
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}
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}
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private void OnEnable()
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{
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networkManager = SteamCoopNetworkManager.Instance;
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