online fix

This commit is contained in:
2025-10-27 14:41:22 +01:00
parent cf44edc19a
commit 24a09dac43
10 changed files with 3589 additions and 7 deletions

View File

@@ -13,8 +13,8 @@ MonoBehaviour:
m_Name: BossSchedule
m_EditorClassIdentifier: Assembly-CSharp::Game.Scripts.Runtime.Data.BossSchedule
events:
- TimeSinceStart: 1000
Boss: {fileID: 11400000, guid: 1bc4888fa172eb99f94756653be6c1ed, type: 2}
- TimeSinceStart: 30
Boss: {fileID: 11400000, guid: 931549bcc3a079d30b302ebd17d6ebd4, type: 2}
Count: 1
useSpawnRadiusOverride: 0
spawnRadiusOverride: 0

8
Game/Enemy/Butcher.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 48c9e67a0c0c948489f927fd1c27b2fa
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: d086cbb30c7bb4ba3a58cb2024fa0b31
timeCreated: 1526423972
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b0e84710d3119d60af5d5373005e029, type: 3}
m_Name: ButcherDefinition
m_EditorClassIdentifier: Assembly-CSharp::Game.Scripts.Runtime.Data.EnemyDefinition
id: enemy_golem
Prefab: {fileID: 1170732337855516, guid: d086cbb30c7bb4ba3a58cb2024fa0b31, type: 3}
IsBoss: 1
BaseHP: 300
MoveSpeed: 6
Damage: 10
PrefabPivotOffset: {x: 0, y: 0, z: 0}
Tags: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 931549bcc3a079d30b302ebd17d6ebd4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -15,10 +15,10 @@ MonoBehaviour:
displayName: Weapon
viewPrefab: {fileID: 6595277065068154610, guid: 7eba33411273ad195adc8a8253711e93, type: 3}
projectilePrefab: {fileID: -6920969466594260193, guid: 6703b124cb13a577c8aae6a4851d0274, type: 3}
projectileSpeed: 18
projectileSpeed: 15
projectileLifetime: 5
shotsPerSecond: 2
baseDamage: 50
shotsPerSecond: 1
baseDamage: 5
range: 25
projectilesPerShot: 2
spreadAngle: 0

View File

@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Game.Scripts.Runtime.Data.SpawnerConfig
MinSpawnRadius: 8
MaxSpawnRadius: 24
SpawnInterval: 10
SpawnInterval: 5
SpawnRateOverTime:
serializedVersion: 2
m_Curve:
@@ -39,7 +39,7 @@ MonoBehaviour:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
MaxConcurrent: 20
MaxConcurrent: 50
MaxPlacementAttempts: 6
PrewarmPerType: 4
PoolHardCapPerType: 60