online fix

This commit is contained in:
2025-10-27 14:41:22 +01:00
parent cf44edc19a
commit 24a09dac43
10 changed files with 3589 additions and 7 deletions

View File

@@ -29,3 +29,8 @@ MonoBehaviour:
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SourceHashToOverride: 0 SourceHashToOverride: 0
OverridingTargetPrefab: {fileID: 0} OverridingTargetPrefab: {fileID: 0}
- Override: 0
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SourcePrefabToOverride: {fileID: 0}
SourceHashToOverride: 0
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View File

@@ -13,8 +13,8 @@ MonoBehaviour:
m_Name: BossSchedule m_Name: BossSchedule
m_EditorClassIdentifier: Assembly-CSharp::Game.Scripts.Runtime.Data.BossSchedule m_EditorClassIdentifier: Assembly-CSharp::Game.Scripts.Runtime.Data.BossSchedule
events: events:
- TimeSinceStart: 1000 - TimeSinceStart: 30
Boss: {fileID: 11400000, guid: 1bc4888fa172eb99f94756653be6c1ed, type: 2} Boss: {fileID: 11400000, guid: 931549bcc3a079d30b302ebd17d6ebd4, type: 2}
Count: 1 Count: 1
useSpawnRadiusOverride: 0 useSpawnRadiusOverride: 0
spawnRadiusOverride: 0 spawnRadiusOverride: 0

8
Game/Enemy/Butcher.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 48c9e67a0c0c948489f927fd1c27b2fa
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: d086cbb30c7bb4ba3a58cb2024fa0b31
timeCreated: 1526423972
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
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View File

@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b0e84710d3119d60af5d5373005e029, type: 3}
m_Name: ButcherDefinition
m_EditorClassIdentifier: Assembly-CSharp::Game.Scripts.Runtime.Data.EnemyDefinition
id: enemy_golem
Prefab: {fileID: 1170732337855516, guid: d086cbb30c7bb4ba3a58cb2024fa0b31, type: 3}
IsBoss: 1
BaseHP: 300
MoveSpeed: 6
Damage: 10
PrefabPivotOffset: {x: 0, y: 0, z: 0}
Tags: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
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externalObjects: {}
mainObjectFileID: 11400000
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View File

@@ -15,10 +15,10 @@ MonoBehaviour:
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projectilePrefab: {fileID: -6920969466594260193, guid: 6703b124cb13a577c8aae6a4851d0274, type: 3} projectilePrefab: {fileID: -6920969466594260193, guid: 6703b124cb13a577c8aae6a4851d0274, type: 3}
projectileSpeed: 18 projectileSpeed: 15
projectileLifetime: 5 projectileLifetime: 5
shotsPerSecond: 2 shotsPerSecond: 1
baseDamage: 50 baseDamage: 5
range: 25 range: 25
projectilesPerShot: 2 projectilesPerShot: 2
spreadAngle: 0 spreadAngle: 0

View File

@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Game.Scripts.Runtime.Data.SpawnerConfig m_EditorClassIdentifier: Assembly-CSharp::Game.Scripts.Runtime.Data.SpawnerConfig
MinSpawnRadius: 8 MinSpawnRadius: 8
MaxSpawnRadius: 24 MaxSpawnRadius: 24
SpawnInterval: 10 SpawnInterval: 5
SpawnRateOverTime: SpawnRateOverTime:
serializedVersion: 2 serializedVersion: 2
m_Curve: m_Curve:
@@ -39,7 +39,7 @@ MonoBehaviour:
m_PreInfinity: 2 m_PreInfinity: 2
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
MaxConcurrent: 20 MaxConcurrent: 50
MaxPlacementAttempts: 6 MaxPlacementAttempts: 6
PrewarmPerType: 4 PrewarmPerType: 4
PoolHardCapPerType: 60 PoolHardCapPerType: 60

View File

@@ -56723,6 +56723,10 @@ PrefabInstance:
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value: value:
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propertyPath: spawnRuleBehaviours.Array.size
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3072068626087694729, guid: b67f26dae28f78e90be05a68fa512750, type: 3} - target: {fileID: 3072068626087694729, guid: b67f26dae28f78e90be05a68fa512750, type: 3}
propertyPath: m_Name propertyPath: m_Name
value: GameObject value: GameObject
@@ -56731,6 +56735,10 @@ PrefabInstance:
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value: 1 value: 1
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propertyPath: waveDurationSeconds
value: 20
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: -0.19749 value: -0.19749