enemy ai
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@@ -211,6 +211,7 @@ namespace MegaKoop.Game.Networking
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var unityController = GetComponent<CharacterController>();
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Vector3 velocity = unityController != null ? unityController.velocity : Vector3.zero;
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SteamCharacterStateCache.ReportLocalState(identity.NetworkId, rootTransform.position, rootTransform.rotation, velocity);
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var message = new CharacterTransformMessage(identity.NetworkId, rootTransform.position, rootTransform.rotation, velocity);
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byte[] payload = CharacterTransformMessage.Serialize(message);
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networkManager.SendToAll(NetworkMessageType.CharacterTransform, payload, EP2PSend.k_EP2PSendUnreliableNoDelay);
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