enemy ai
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176
Game/Scripts/Networking/SteamCharacterStateCache.cs
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176
Game/Scripts/Networking/SteamCharacterStateCache.cs
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using System.Collections.Generic;
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using Steamworks;
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using UnityEngine;
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namespace MegaKoop.Game.Networking
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{
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/// <summary>
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/// Lightweight cache of the latest character transform messages so systems (AI, prediction) can query peer positions.
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/// </summary>
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[DefaultExecutionOrder(-900)]
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public class SteamCharacterStateCache : MonoBehaviour
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{
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public readonly struct CharacterState
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{
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public readonly int NetworkId;
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public readonly Vector3 Position;
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public readonly Quaternion Rotation;
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public readonly Vector3 Velocity;
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public readonly float LastUpdateTime;
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public readonly ulong SourceSteamId;
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public CharacterState(int networkId, Vector3 position, Quaternion rotation, Vector3 velocity, float timestamp, ulong steamId)
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{
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NetworkId = networkId;
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Position = position;
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Rotation = rotation;
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Velocity = velocity;
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LastUpdateTime = timestamp;
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SourceSteamId = steamId;
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}
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}
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private static SteamCharacterStateCache instance;
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private readonly Dictionary<int, CharacterState> states = new();
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private SteamCoopNetworkManager networkManager;
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private bool isRegistered;
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public static SteamCharacterStateCache Instance
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{
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get
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{
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if (instance == null)
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{
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var go = new GameObject("SteamCharacterStateCache");
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instance = go.AddComponent<SteamCharacterStateCache>();
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DontDestroyOnLoad(go);
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}
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return instance;
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}
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}
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private void Awake()
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{
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if (instance != null && instance != this)
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{
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Destroy(gameObject);
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return;
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}
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instance = this;
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DontDestroyOnLoad(gameObject);
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}
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private void OnEnable()
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{
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EnsureSubscription();
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}
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private void Update()
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{
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EnsureSubscription();
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}
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private void OnDisable()
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{
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Unsubscribe();
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}
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private void EnsureSubscription()
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{
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var current = SteamCoopNetworkManager.Instance;
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if (current == networkManager)
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{
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if (networkManager != null && !isRegistered)
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{
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networkManager.RegisterHandler(NetworkMessageType.CharacterTransform, HandleCharacterTransformMessage);
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isRegistered = true;
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}
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return;
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}
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Unsubscribe();
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networkManager = current;
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if (networkManager != null)
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{
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networkManager.RegisterHandler(NetworkMessageType.CharacterTransform, HandleCharacterTransformMessage);
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isRegistered = true;
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}
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}
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private void Unsubscribe()
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{
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if (networkManager != null && isRegistered)
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{
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networkManager.UnregisterHandler(NetworkMessageType.CharacterTransform, HandleCharacterTransformMessage);
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isRegistered = false;
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}
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}
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private void HandleCharacterTransformMessage(NetworkMessage message)
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{
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CharacterTransformMessage transformMessage = CharacterTransformMessage.Deserialize(message.Payload);
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StoreState(transformMessage.NetworkId, transformMessage.Position, transformMessage.Rotation, transformMessage.Velocity, message.Sender);
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}
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private void StoreState(int networkId, Vector3 position, Quaternion rotation, Vector3 velocity, ulong steamId)
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{
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if (networkId == 0)
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{
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return;
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}
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states[networkId] = new CharacterState(networkId, position, rotation, velocity, Time.time, steamId);
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}
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private static ulong GetLocalSteamId()
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{
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#if STEAMWORKSNET
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if (MegaKoop.Steam.SteamManager.Initialized)
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{
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return SteamUser.GetSteamID().m_SteamID;
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}
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#else
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if (SteamBootstrap.IsInitialized)
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{
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return SteamUser.GetSteamID().m_SteamID;
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}
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#endif
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return 0UL;
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}
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public static bool TryGetState(int networkId, out CharacterState state)
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{
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if (Instance.states.TryGetValue(networkId, out state))
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{
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return true;
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}
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state = default;
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return false;
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}
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public static void ReportLocalState(int networkId, Vector3 position, Quaternion rotation, Vector3 velocity)
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{
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if (networkId == 0)
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{
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return;
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}
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Instance.StoreState(networkId, position, rotation, velocity, GetLocalSteamId());
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}
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public static void RemoveState(int networkId)
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{
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if (networkId == 0)
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{
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return;
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}
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Instance.states.Remove(networkId);
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}
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}
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}
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