enemy ai
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@@ -152,9 +152,10 @@ namespace MegaKoop.Game.Networking
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}
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else if (trackedRigidbody != null)
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{
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velocity = trackedRigidbody.linearVelocity;
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velocity = trackedRigidbody.velocity;
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}
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SteamCharacterStateCache.ReportLocalState(identity.NetworkId, targetTransform.position, targetTransform.rotation, velocity);
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var message = new CharacterTransformMessage(identity.NetworkId, targetTransform.position, targetTransform.rotation, velocity);
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byte[] payload = CharacterTransformMessage.Serialize(message);
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networkManager.SendToAll(NetworkMessageType.CharacterTransform, payload, EP2PSend.k_EP2PSendUnreliableNoDelay);
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