diff --git a/TutorialInfo.meta b/Editor.meta similarity index 77% rename from TutorialInfo.meta rename to Editor.meta index a700bca..464e361 100644 --- a/TutorialInfo.meta +++ b/Editor.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ba062aa6c92b140379dbc06b43dd3b9b +guid: 5df5c90796533c044935f12eb8f5f7f7 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Editor/ProjectSetupTools.cs b/Editor/ProjectSetupTools.cs new file mode 100644 index 0000000..415e8bf --- /dev/null +++ b/Editor/ProjectSetupTools.cs @@ -0,0 +1,41 @@ +#if UNITY_EDITOR +using UnityEditor; +using UnityEngine; + +namespace MegaKoop.EditorTools +{ + public static class ProjectSetupTools + { + [MenuItem("Tools/MegaKoop/Steam/Enable 'STEAMWORKSNET' Define", priority = 5)] + public static void EnableSteamworksDefine() + { + var group = EditorUserBuildSettings.selectedBuildTargetGroup; + var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(group); + if (!defines.Contains("STEAMWORKSNET")) + { + if (!string.IsNullOrEmpty(defines)) defines += ";"; + defines += "STEAMWORKSNET"; + PlayerSettings.SetScriptingDefineSymbolsForGroup(group, defines); + Debug.Log($"[Setup] Added 'STEAMWORKSNET' define to {group}. Recompiling..."); + } + else + { + Debug.Log("[Setup] 'STEAMWORKSNET' already present."); + } + } + + [MenuItem("Tools/MegaKoop/Steam/Show Setup Instructions", priority = 6)] + public static void ShowSteamSetupInstructions() + { + Debug.Log( + "STEAM SETUP:\n" + + "1) Install Steamworks.NET (Package/Asset).\n" + + "2) Run Tools > MegaKoop > Steam > Enable 'STEAMWORKSNET' Define.\n" + + "3) Ensure Steam client is running.\n" + + "4) Optional: place steam_appid.txt (e.g., 480) beside the built .exe for local builds.\n" + + "5) Press Play. Host -> Invite overlay opens automatically." + ); + } + } +} +#endif diff --git a/Editor/ProjectSetupTools.cs.meta b/Editor/ProjectSetupTools.cs.meta new file mode 100644 index 0000000..127c6bb --- /dev/null +++ b/Editor/ProjectSetupTools.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 85bb57c88b7097c409be7f750cecd93a \ No newline at end of file diff --git a/Editor/UGUIMenuBuilder.cs b/Editor/UGUIMenuBuilder.cs new file mode 100644 index 0000000..832cd58 --- /dev/null +++ b/Editor/UGUIMenuBuilder.cs @@ -0,0 +1,422 @@ +#if UNITY_EDITOR +using UnityEditor; +using UnityEngine; +using UnityEngine.UI; +using TMPro; +using System.Linq; + +namespace MegaKoop.EditorTools +{ + public static class UGUIMenuBuilder + { + [MenuItem("Tools/MegaKoop/Generate UGUI Main Menu", priority = 0)] + public static void GenerateUGUIMainMenu() + { + // Create or use dedicated UI_Canvas (do NOT bind to a random existing Canvas) + Canvas canvas = null; + var canvasGO = GameObject.Find("UI_Canvas"); + if (canvasGO == null) + { + canvasGO = new GameObject("UI_Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster)); + Undo.RegisterCreatedObjectUndo(canvasGO, "Create Canvas"); + } + canvas = canvasGO.GetComponent(); + if (canvas == null) canvas = canvasGO.AddComponent(); + canvas.renderMode = RenderMode.ScreenSpaceOverlay; + var scaler = canvasGO.GetComponent(); + if (scaler == null) scaler = canvasGO.AddComponent(); + scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; + scaler.referenceResolution = new Vector2(1920, 1080); + scaler.matchWidthOrHeight = 0.5f; + + // Ensure EventSystem exists + if (Object.FindObjectOfType() == null) + { + var es = new GameObject("EventSystem", typeof(UnityEngine.EventSystems.EventSystem), typeof(UnityEngine.EventSystems.StandaloneInputModule)); + Undo.RegisterCreatedObjectUndo(es, "Create EventSystem"); + } + + // Clean old generated panels if present to avoid duplicates + void DestroyChildIfExists(Transform parent, string childName) + { + var child = parent.Find(childName); + if (child != null) + { + Undo.DestroyObjectImmediate(child.gameObject); + } + } + DestroyChildIfExists(canvas.transform, "Panel_MainMenu"); + DestroyChildIfExists(canvas.transform, "Panel_Settings"); + DestroyChildIfExists(canvas.transform, "Panel_Lobby"); + + // Root panels + var panelMain = CreatePanel(canvas.transform, "Panel_MainMenu", new Vector2(900, 800)); + var panelSettings = CreatePanel(canvas.transform, "Panel_Settings", new Vector2(900, 800)); + var panelLobby = CreatePanel(canvas.transform, "Panel_Lobby", new Vector2(1100, 820)); + panelSettings.SetActive(false); + panelLobby.SetActive(false); + + // Main Menu Content + var mainContainer = CreateVerticalGroup(panelMain.transform, "Main_VLayout", 20, TextAnchor.MiddleCenter, new RectOffset(30, 30, 30, 30)); + CreateText(mainContainer.transform, "Text_Title", "MEGA KOOP", 70, TextAnchor.MiddleCenter, Color.white, FontStyles.Bold); + CreateText(mainContainer.transform, "Text_Subtitle", "CO-OP ADVENTURE", 20, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Normal); + CreateSpacer(mainContainer.transform, 20); + + CreateMenuButton(mainContainer.transform, "Button_Multiplayer", "MULTIPLAYER"); + CreateMenuButton(mainContainer.transform, "Button_Settings", "SETTINGS"); + CreateMenuButton(mainContainer.transform, "Button_Quit", "QUIT GAME", isDanger:true); + + // Settings + var settingsContainer = CreateVerticalGroup(panelSettings.transform, "Settings_VLayout", 16, TextAnchor.UpperCenter, new RectOffset(30,30,30,30)); + CreateText(settingsContainer.transform, "Text_SettingsTitle", "SETTINGS", 48, TextAnchor.MiddleCenter, Color.white, FontStyles.Bold); + CreateSpacer(settingsContainer.transform, 10); + + var gfxGroup = CreateVerticalGroup(settingsContainer.transform, "Graphics_Group", 10, TextAnchor.UpperLeft, new RectOffset(10,10,10,10)); + CreateText(gfxGroup.transform, "Text_Graphics", "Graphics", 24, TextAnchor.MiddleLeft, Color.white, FontStyles.Bold); + CreateDropdown(gfxGroup.transform, "Dropdown_Quality", new string[]{"Low","Medium","High","Ultra"}); + CreateToggle(gfxGroup.transform, "Toggle_Fullscreen", "Fullscreen", true); + CreateDropdown(gfxGroup.transform, "Dropdown_Resolution", new string[]{"1280x720","1920x1080","2560x1440","3840x2160"}); + + var settingsButtons = CreateHorizontalGroup(settingsContainer.transform, "Settings_Buttons", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0)); + CreateMenuButton(settingsButtons.transform, "Button_ApplySettings", "APPLY"); + CreateMenuButton(settingsButtons.transform, "Button_BackFromSettings", "BACK"); + + // Lobby + var lobbyContainer = CreateVerticalGroup(panelLobby.transform, "Lobby_VLayout", 16, TextAnchor.UpperCenter, new RectOffset(24,24,24,24)); + var lobbyHeader = CreateHorizontalGroup(lobbyContainer.transform, "Lobby_Header", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,10)); + CreateText(lobbyHeader.transform, "Text_LobbyTitle", "MULTIPLAYER LOBBY", 36, TextAnchor.MiddleLeft, new Color(0.7f,1f,0.7f), FontStyles.Bold); + CreateText(lobbyHeader.transform, "Text_Status", "OFFLINE", 18, TextAnchor.MiddleRight, new Color(0.8f,0.8f,0.8f), FontStyles.Bold); + + // Lobby code area + var codeGroup = CreateVerticalGroup(lobbyContainer.transform, "Lobby_CodeGroup", 8, TextAnchor.MiddleCenter, new RectOffset(10,10,10,10)); + CreateText(codeGroup.transform, "Text_LobbyCodeLabel", "LOBBY CODE", 16, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Bold); + var codeRow = CreateHorizontalGroup(codeGroup.transform, "Lobby_CodeRow", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0)); + CreateText(codeRow.transform, "Text_LobbyCodeValue", "------", 44, TextAnchor.MiddleCenter, new Color(0.7f,1f,0.7f), FontStyles.Bold); + CreateMenuButton(codeRow.transform, "Button_CopyCode", "COPY"); + CreateText(codeGroup.transform, "Text_LobbyCodeHint", "Share this code with friends to invite them", 12, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Normal); + + // Tabs + var tabs = CreateHorizontalGroup(lobbyContainer.transform, "Lobby_Tabs", 0, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0)); + CreateMenuButton(tabs.transform, "Button_HostTab", "HOST LOBBY"); + CreateMenuButton(tabs.transform, "Button_JoinTab", "JOIN LOBBY"); + + // Join content + var joinGroup = CreateVerticalGroup(lobbyContainer.transform, "Group_Join", 10, TextAnchor.UpperCenter, new RectOffset(10,10,10,10)); + var joinRow = CreateHorizontalGroup(joinGroup.transform, "Join_Row", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0)); + CreateInputField(joinRow.transform, "Input_LobbyCode", "Enter 6-digit code..."); + CreateMenuButton(joinGroup.transform, "Button_Connect", "CONNECT"); + + // Host content + var hostGroup = CreateVerticalGroup(lobbyContainer.transform, "Group_Host", 10, TextAnchor.UpperCenter, new RectOffset(10,10,10,10)); + CreateDropdown(hostGroup.transform, "Dropdown_MaxPlayers", new string[]{"2","3","4","8"}); + CreateToggle(hostGroup.transform, "Toggle_PublicLobby", "Public", true); + CreateMenuButton(hostGroup.transform, "Button_CreateLobby", "CREATE LOBBY"); + + // Players list + var playersHeader = CreateHorizontalGroup(lobbyContainer.transform, "Players_Header", 10, TextAnchor.MiddleLeft, new RectOffset(0,0,0,0)); + CreateText(playersHeader.transform, "Text_PlayersTitle", "PLAYERS", 20, TextAnchor.MiddleLeft, Color.white, FontStyles.Bold); + CreateText(playersHeader.transform, "Text_PlayerCount", "0/4", 18, TextAnchor.MiddleRight, new Color(0.7f,1f,0.7f), FontStyles.Bold); + + var scroll = CreateScrollList(lobbyContainer.transform, out var content, "Scroll_Players", "Viewport", "Content_PlayersList"); + var empty = CreateText(lobbyContainer.transform, "Empty_Players", "Waiting for players...", 16, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Italic); + + // Template for player entry + var template = new GameObject("PlayerItemTemplate", typeof(RectTransform), typeof(HorizontalLayoutGroup)); + template.transform.SetParent(content, false); + var hlg = template.GetComponent(); + hlg.childAlignment = TextAnchor.MiddleLeft; hlg.spacing = 12; hlg.childControlWidth = false; hlg.childForceExpandWidth = true; + var avatar = CreateImage(template.transform, "Image_Avatar", new Color(0.3f,0.6f,0.3f)); + var name = CreateText(template.transform, "Text_PlayerName", "Player", 18, TextAnchor.MiddleLeft, Color.white, FontStyles.Bold); + var status = CreateText(template.transform, "Text_PlayerStatus", "NOT READY", 14, TextAnchor.MiddleRight, new Color(0.8f,0.8f,0.8f), FontStyles.Bold); + ((RectTransform)avatar.transform).sizeDelta = new Vector2(40,40); + template.SetActive(false); + + // Host controls + var hostControls = CreateHorizontalGroup(lobbyContainer.transform, "Host_Controls", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0)); + CreateMenuButton(hostControls.transform, "Button_InviteFriends", "INVITE FRIENDS"); + CreateMenuButton(hostControls.transform, "Button_KickSelected", "KICK SELECTED"); + + // Friends picker will be a modal overlay under Panel_Lobby (so it doesn't stretch main layout) + var friendsOverlay = new GameObject("Panel_Friends", typeof(RectTransform), typeof(Image)); + friendsOverlay.transform.SetParent(panelLobby.transform, false); + var ovRT = (RectTransform)friendsOverlay.transform; ovRT.anchorMin = new Vector2(0,0); ovRT.anchorMax = new Vector2(1,1); ovRT.offsetMin = Vector2.zero; ovRT.offsetMax = Vector2.zero; + var ovImg = friendsOverlay.GetComponent(); ovImg.color = new Color(0,0,0,0.55f); + friendsOverlay.SetActive(false); + + // Transparent background button to close on backdrop click + var closeBg = new GameObject("Button_CloseFriendsOverlay", typeof(RectTransform), typeof(Image), typeof(Button)); + closeBg.transform.SetParent(friendsOverlay.transform, false); + var closeBgRT = (RectTransform)closeBg.transform; closeBgRT.anchorMin = new Vector2(0,0); closeBgRT.anchorMax = new Vector2(1,1); closeBgRT.offsetMin = Vector2.zero; closeBgRT.offsetMax = Vector2.zero; + var closeBgImg = closeBg.GetComponent(); closeBgImg.color = new Color(0,0,0,0); + + // Center modal window + var friendsWindow = CreatePanel(friendsOverlay.transform, "Friends_Window", new Vector2(900, 420)); + var friendsV = CreateVerticalGroup(friendsWindow.transform, "Friends_VLayout", 8, TextAnchor.UpperCenter, new RectOffset(16,16,16,16)); + CreateText(friendsV.transform, "Text_FriendsTitle", "INVITE FRIENDS", 24, TextAnchor.MiddleCenter, Color.white, FontStyles.Bold); + CreateText(friendsV.transform, "Text_FriendsHint", "Select a friend to send a Steam invite.", 12, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Normal); + var friendsScroll = CreateScrollList(friendsV.transform, out var friendsContent, "Scroll_Friends", "Viewport", "Content_FriendsList"); + // Make friends content a compact grid of icons + var vlgFriends = friendsContent.GetComponent(); + if (vlgFriends) Object.DestroyImmediate(vlgFriends); + var gridFriends = friendsContent.gameObject.AddComponent(); + gridFriends.cellSize = new Vector2(72, 72); + gridFriends.spacing = new Vector2(10, 10); + gridFriends.startAxis = GridLayoutGroup.Axis.Horizontal; + var csfFriends = friendsContent.GetComponent(); + if (csfFriends == null) csfFriends = friendsContent.gameObject.AddComponent(); + csfFriends.verticalFit = ContentSizeFitter.FitMode.PreferredSize; + CreateText(friendsV.transform, "Empty_Friends", "No friends found.", 14, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Italic); + var friendsFooter = CreateHorizontalGroup(friendsV.transform, "Friends_Footer", 8, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0)); + CreateMenuButton(friendsFooter.transform, "Button_BackFromFriends", "BACK"); + + // Ready + CreateMenuButton(lobbyContainer.transform, "Button_ToggleReady", "TOGGLE READY"); + + // Footer + var footer = CreateHorizontalGroup(lobbyContainer.transform, "Lobby_Footer", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0)); + CreateMenuButton(footer.transform, "Button_StartGame", "START GAME"); + CreateMenuButton(footer.transform, "Button_LeaveLobby", "LEAVE LOBBY"); + CreateMenuButton(footer.transform, "Button_BackFromLobby", "BACK TO MENU"); + + // Controllers + var mainCtrl = canvas.gameObject.GetComponent(); + if (mainCtrl == null) mainCtrl = canvas.gameObject.AddComponent(); + var lobbyCtrl = canvas.gameObject.GetComponent(); + if (lobbyCtrl == null) lobbyCtrl = canvas.gameObject.AddComponent(); + + // Inject panel references for reliability + mainCtrl.SetPanels(panelMain, panelSettings, panelLobby); + lobbyCtrl.SetLobbyRoot(panelLobby); + + Selection.activeGameObject = canvas.gameObject; + + Debug.Log("[UGUIMenuBuilder] UGUI Main Menu generated successfully. You can press Play and test."); + } + + private static GameObject CreatePanel(Transform parent, string name, Vector2 size) + { + var go = new GameObject(name, typeof(RectTransform), typeof(Image)); + go.transform.SetParent(parent, false); + var rt = (RectTransform)go.transform; + rt.anchorMin = rt.anchorMax = new Vector2(0.5f, 0.5f); + rt.pivot = new Vector2(0.5f, 0.5f); + rt.sizeDelta = size; + var img = go.GetComponent(); + img.color = new Color(0.13f, 0.13f, 0.13f, 0.95f); + return go; + } + + private static GameObject CreateVerticalGroup(Transform parent, string name, float spacing, TextAnchor align, RectOffset padding) + { + var go = new GameObject(name, typeof(RectTransform), typeof(VerticalLayoutGroup), typeof(ContentSizeFitter)); + go.transform.SetParent(parent, false); + var rt = (RectTransform)go.transform; + rt.anchorMin = new Vector2(0, 0); rt.anchorMax = new Vector2(1, 1); rt.offsetMin = new Vector2(0,0); rt.offsetMax = new Vector2(0,0); + var vlg = go.GetComponent(); + vlg.spacing = spacing; vlg.childAlignment = align; vlg.padding = padding; vlg.childForceExpandWidth = true; vlg.childControlWidth = true; vlg.childControlHeight = false; + var fitter = go.GetComponent(); + fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize; fitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained; + return go; + } + + private static GameObject CreateHorizontalGroup(Transform parent, string name, float spacing, TextAnchor align, RectOffset padding) + { + var go = new GameObject(name, typeof(RectTransform), typeof(HorizontalLayoutGroup)); + go.transform.SetParent(parent, false); + var rt = (RectTransform)go.transform; + rt.anchorMin = new Vector2(0, 0); rt.anchorMax = new Vector2(1, 0); rt.pivot = new Vector2(0.5f, 0.5f); + rt.sizeDelta = new Vector2(0, 60); + var hlg = go.GetComponent(); + hlg.spacing = spacing; hlg.childAlignment = align; hlg.padding = padding; hlg.childControlWidth = true; hlg.childForceExpandWidth = true; + return go; + } + + private static GameObject CreateText(Transform parent, string name, string text, int fontSize, TextAnchor anchor, Color color, FontStyles fontStyle) + { + var go = new GameObject(name, typeof(RectTransform), typeof(TextMeshProUGUI), typeof(LayoutElement)); + go.transform.SetParent(parent, false); + var t = go.GetComponent(); + t.text = text; t.fontSize = fontSize; t.color = color; t.alignment = MapAlignment(anchor); t.fontStyle = fontStyle; + t.enableWordWrapping = false; // avoid vertical letters + t.raycastTarget = false; // don't block parent UI clicks + if (TMP_Settings.defaultFontAsset != null) t.font = TMP_Settings.defaultFontAsset; + var le = go.GetComponent(); + le.minHeight = Mathf.Max(24, fontSize + 12); + var rt = (RectTransform)go.transform; rt.sizeDelta = new Vector2(0, fontSize + 20); + return go; + } + + private static TextAlignmentOptions MapAlignment(TextAnchor anchor) + { + switch (anchor) + { + case TextAnchor.UpperLeft: return TextAlignmentOptions.TopLeft; + case TextAnchor.UpperCenter: return TextAlignmentOptions.Top; + case TextAnchor.UpperRight: return TextAlignmentOptions.TopRight; + case TextAnchor.MiddleLeft: return TextAlignmentOptions.MidlineLeft; + case TextAnchor.MiddleCenter: return TextAlignmentOptions.Midline; + case TextAnchor.MiddleRight: return TextAlignmentOptions.MidlineRight; + case TextAnchor.LowerLeft: return TextAlignmentOptions.BottomLeft; + case TextAnchor.LowerCenter: return TextAlignmentOptions.Bottom; + case TextAnchor.LowerRight: return TextAlignmentOptions.BottomRight; + default: return TextAlignmentOptions.Center; + } + } + + private static GameObject CreateMenuButton(Transform parent, string name, string label, bool isDanger = false) + { + var go = new GameObject(name, typeof(RectTransform), typeof(Image), typeof(Button)); + go.transform.SetParent(parent, false); + var img = go.GetComponent(); + img.color = isDanger ? new Color(0.5f, 0.15f, 0.15f, 0.9f) : new Color(0.25f, 0.5f, 0.25f, 0.9f); + var rt = (RectTransform)go.transform; rt.sizeDelta = new Vector2(0, 48); + var leBtn = go.AddComponent(); + leBtn.flexibleWidth = 1; leBtn.minHeight = 48; + var text = CreateText(go.transform, "Text", label, 20, TextAnchor.MiddleCenter, Color.white, FontStyles.Bold); + var textRT = (RectTransform)text.transform; textRT.anchorMin = new Vector2(0,0); textRT.anchorMax = new Vector2(1,1); textRT.offsetMin = Vector2.zero; textRT.offsetMax = Vector2.zero; + return go; + } + + private static GameObject CreateInputField(Transform parent, string name, string placeholder) + { + var go = new GameObject(name, typeof(RectTransform), typeof(Image), typeof(TMP_InputField)); + go.transform.SetParent(parent, false); + var img = go.GetComponent(); img.color = new Color(0.1f,0.1f,0.1f,0.9f); + var rt = (RectTransform)go.transform; rt.sizeDelta = new Vector2(600, 50); + var viewport = new GameObject("TextViewport", typeof(RectTransform)); viewport.transform.SetParent(go.transform, false); + var viewportRT = (RectTransform)viewport.transform; viewportRT.anchorMin = new Vector2(0,0); viewportRT.anchorMax = new Vector2(1,1); viewportRT.offsetMin = new Vector2(10,6); viewportRT.offsetMax = new Vector2(-10,-6); + var text = CreateText(viewport.transform, "Text", string.Empty, 20, TextAnchor.MiddleLeft, Color.white, FontStyles.Normal); + var placeholderGO = CreateText(viewport.transform, "Placeholder", placeholder, 18, TextAnchor.MiddleLeft, new Color(0.7f,0.7f,0.7f), FontStyles.Italic); + var input = go.GetComponent(); + input.textViewport = viewportRT; + input.textComponent = text.GetComponent(); + input.placeholder = placeholderGO.GetComponent(); + var tRT = (RectTransform)text.transform; tRT.anchorMin = new Vector2(0,0); tRT.anchorMax = new Vector2(1,1); tRT.offsetMin = new Vector2(10,0); tRT.offsetMax = new Vector2(-10,0); + var pRT = (RectTransform)placeholderGO.transform; pRT.anchorMin = new Vector2(0,0); pRT.anchorMax = new Vector2(1,1); pRT.offsetMin = new Vector2(10,0); pRT.offsetMax = new Vector2(-10,0); + return go; + } + + private static GameObject CreateDropdown(Transform parent, string name, string[] options) + { + var go = new GameObject(name, typeof(RectTransform), typeof(Image), typeof(TMP_Dropdown)); + go.transform.SetParent(parent, false); + var img = go.GetComponent(); img.color = new Color(0.2f,0.2f,0.2f,0.9f); + var rt = (RectTransform)go.transform; rt.sizeDelta = new Vector2(600, 50); + + // Caption label + var caption = CreateText(go.transform, "Label", options.FirstOrDefault() ?? "Option", 18, TextAnchor.MiddleLeft, Color.white, FontStyles.Normal); + var arrow = CreateText(go.transform, "Arrow", "▼", 18, TextAnchor.MiddleRight, Color.white, FontStyles.Bold); + + // Template (disabled by default) + var template = new GameObject("Template", typeof(RectTransform), typeof(Image), typeof(ScrollRect)); + template.transform.SetParent(go.transform, false); + var templateRT = (RectTransform)template.transform; + templateRT.anchorMin = new Vector2(0, 0); templateRT.anchorMax = new Vector2(1, 0); templateRT.pivot = new Vector2(0.5f, 1); + templateRT.sizeDelta = new Vector2(0, 220); // visible dropdown height + template.SetActive(false); + var templateImg = template.GetComponent(); templateImg.color = new Color(0.1f,0.1f,0.1f,0.95f); + + // Viewport + var viewport = new GameObject("Viewport", typeof(RectTransform), typeof(Mask), typeof(Image)); + viewport.transform.SetParent(template.transform, false); + var viewportRT = (RectTransform)viewport.transform; viewportRT.anchorMin = new Vector2(0,0); viewportRT.anchorMax = new Vector2(1,1); viewportRT.offsetMin = Vector2.zero; viewportRT.offsetMax = Vector2.zero; + var vImg = viewport.GetComponent(); vImg.color = new Color(0,0,0,0.2f); + viewport.GetComponent().showMaskGraphic = false; + + // Scroll content + var content = new GameObject("Content", typeof(RectTransform), typeof(VerticalLayoutGroup)); + content.transform.SetParent(viewport.transform, false); + var contentRT = (RectTransform)content.transform; contentRT.anchorMin = new Vector2(0,1); contentRT.anchorMax = new Vector2(1,1); contentRT.pivot = new Vector2(0.5f,1); + var vlg = content.GetComponent(); vlg.spacing = 4; vlg.childForceExpandWidth = true; vlg.childControlHeight = true; + + // Item (Toggle) + var item = new GameObject("Item", typeof(RectTransform), typeof(Toggle)); + item.transform.SetParent(content.transform, false); + var itemRT = (RectTransform)item.transform; itemRT.sizeDelta = new Vector2(0, 30); + var itemBG = new GameObject("Item Background", typeof(RectTransform), typeof(Image)); + itemBG.transform.SetParent(item.transform, false); + var itemBGImg = itemBG.GetComponent(); itemBGImg.color = new Color(0.2f,0.2f,0.2f,0.9f); + var itemCheck = new GameObject("Item Checkmark", typeof(RectTransform), typeof(Image)); + itemCheck.transform.SetParent(itemBG.transform, false); + var itemCheckImg = itemCheck.GetComponent(); itemCheckImg.color = new Color(0.7f,1f,0.7f,1f); + var itemLabelGO = CreateText(item.transform, "Item Label", "Option", 18, TextAnchor.MiddleLeft, Color.white, FontStyles.Normal); + + // Position sub-elements + var bgRT = (RectTransform)itemBG.transform; bgRT.anchorMin = new Vector2(0,0); bgRT.anchorMax = new Vector2(1,1); bgRT.offsetMin = Vector2.zero; bgRT.offsetMax = Vector2.zero; + var ckRT = (RectTransform)itemCheck.transform; ckRT.anchorMin = new Vector2(0,0.5f); ckRT.anchorMax = new Vector2(0,0.5f); ckRT.pivot = new Vector2(0,0.5f); ckRT.sizeDelta = new Vector2(18,18); ckRT.anchoredPosition = new Vector2(6,0); + var itemLabelRT = (RectTransform)itemLabelGO.transform; itemLabelRT.anchorMin = new Vector2(0,0); itemLabelRT.anchorMax = new Vector2(1,1); itemLabelRT.offsetMin = new Vector2(28,0); itemLabelRT.offsetMax = new Vector2(-6,0); + + // Toggle wiring + var tgl = item.GetComponent(); + tgl.targetGraphic = itemBGImg; tgl.graphic = itemCheckImg; + + // Dropdown wiring + var dd = go.GetComponent(); + dd.template = template.GetComponent(); + dd.captionText = caption.GetComponent(); + dd.itemText = itemLabelGO.GetComponent(); + dd.options = options.Select(o => new TMP_Dropdown.OptionData(o)).ToList(); + dd.RefreshShownValue(); + + // ScrollRect wiring + var scr = template.GetComponent(); + scr.viewport = viewport.GetComponent(); + scr.content = content.GetComponent(); + scr.horizontal = false; scr.vertical = true; + return go; + } + + private static GameObject CreateToggle(Transform parent, string name, string labelText, bool initial) + { + var go = new GameObject(name, typeof(RectTransform), typeof(Toggle)); + go.transform.SetParent(parent, false); + var bg = CreateImage(go.transform, "Background", new Color(0.2f,0.2f,0.2f)); + var check = CreateImage(bg.transform, "Checkmark", new Color(0.7f,1f,0.7f)); + var label = CreateText(go.transform, "Label", labelText, 18, TextAnchor.MiddleLeft, Color.white, FontStyles.Normal); + var t = go.GetComponent(); + t.isOn = initial; t.graphic = check.GetComponent(); t.targetGraphic = bg.GetComponent(); + var rt = (RectTransform)go.transform; rt.sizeDelta = new Vector2(600, 40); + var bgRT = (RectTransform)bg.transform; bgRT.anchorMin = new Vector2(0,0.5f); bgRT.anchorMax = new Vector2(0,0.5f); bgRT.pivot = new Vector2(0,0.5f); bgRT.sizeDelta = new Vector2(24,24); + var checkRT = (RectTransform)check.transform; checkRT.anchorMin = checkRT.anchorMax = new Vector2(0.5f,0.5f); checkRT.sizeDelta = new Vector2(16,16); + var labelRT = (RectTransform)label.transform; labelRT.anchorMin = new Vector2(0,0); labelRT.anchorMax = new Vector2(1,1); labelRT.offsetMin = new Vector2(34,0); labelRT.offsetMax = new Vector2(0,0); + return go; + } + + private static GameObject CreateImage(Transform parent, string name, Color color) + { + var go = new GameObject(name, typeof(RectTransform), typeof(Image)); + go.transform.SetParent(parent, false); + var img = go.GetComponent(); img.color = color; + return go; + } + + private static void CreateSpacer(Transform parent, float height) + { + var sp = new GameObject("Spacer", typeof(RectTransform)); + sp.transform.SetParent(parent, false); + var rt = (RectTransform)sp.transform; rt.sizeDelta = new Vector2(0, height); + } + + private static ScrollRect CreateScrollList(Transform parent, out Transform content, string scrollName, string viewportName, string contentName) + { + var scrollGO = new GameObject(scrollName, typeof(RectTransform), typeof(Image), typeof(ScrollRect)); + scrollGO.transform.SetParent(parent, false); + var srt = (RectTransform)scrollGO.transform; srt.sizeDelta = new Vector2(0, 240); + var img = scrollGO.GetComponent(); img.color = new Color(0,0,0,0.3f); + var viewport = new GameObject(viewportName, typeof(RectTransform), typeof(Mask), typeof(Image)); + viewport.transform.SetParent(scrollGO.transform, false); + var vImg = viewport.GetComponent(); vImg.color = new Color(0,0,0,0.1f); + viewport.GetComponent().showMaskGraphic = false; + var vprt = (RectTransform)viewport.transform; vprt.anchorMin = new Vector2(0,0); vprt.anchorMax = new Vector2(1,1); vprt.offsetMin = Vector2.zero; vprt.offsetMax = Vector2.zero; + var contentGO = new GameObject(contentName, typeof(RectTransform), typeof(VerticalLayoutGroup)); + contentGO.transform.SetParent(viewport.transform, false); + var vlg = contentGO.GetComponent(); vlg.spacing = 8; vlg.childAlignment = TextAnchor.UpperLeft; vlg.childForceExpandWidth = true; + var crt = (RectTransform)contentGO.transform; crt.anchorMin = new Vector2(0,1); crt.anchorMax = new Vector2(1,1); crt.pivot = new Vector2(0.5f,1); crt.offsetMin = new Vector2(0,0); crt.offsetMax = new Vector2(0,0); + var csf = contentGO.AddComponent(); csf.verticalFit = ContentSizeFitter.FitMode.PreferredSize; + content = contentGO.transform; + var scroll = scrollGO.GetComponent(); scroll.viewport = (RectTransform)viewport.transform; scroll.content = (RectTransform)content; scroll.horizontal = false; scroll.vertical = true; + return scroll; + } + } +} +#endif diff --git a/Editor/UGUIMenuBuilder.cs.meta b/Editor/UGUIMenuBuilder.cs.meta new file mode 100644 index 0000000..c9cd3b7 --- /dev/null +++ b/Editor/UGUIMenuBuilder.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: df87baf68222f994a9f1c6df431c496e \ No newline at end of file diff --git a/Editor/UIToolkitCleanup.cs b/Editor/UIToolkitCleanup.cs new file mode 100644 index 0000000..72f0292 --- /dev/null +++ b/Editor/UIToolkitCleanup.cs @@ -0,0 +1,84 @@ +#if UNITY_EDITOR +using System; +using System.IO; +using System.Linq; +using UnityEditor; +using UnityEngine; +using UnityEngine.SceneManagement; +using System.Collections.Generic; +#if UNITY_2021_1_OR_NEWER +using UnityEngine.UIElements; // for UIDocument +#endif + +namespace MegaKoop.EditorTools +{ + public static class UIToolkitCleanup + { + [MenuItem("Tools/MegaKoop/Cleanup UI Toolkit Assets (Backup & Remove)", priority = 50)] + public static void CleanupUIToolkit() + { + string timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss"); + string backupRoot = $"Assets/_Backup_UIToolkit_{timestamp}"; + Directory.CreateDirectory(backupRoot); + + // Collect UXML/USS assets + var all = AssetDatabase.GetAllAssetPaths(); + var toMove = all.Where(p => p.EndsWith(".uxml", StringComparison.OrdinalIgnoreCase) || p.EndsWith(".uss", StringComparison.OrdinalIgnoreCase)).ToList(); + + // Also move common PanelSettings assets by name + toMove.AddRange(all.Where(p => Path.GetFileName(p).ToLower().Contains("panelsettings") && p.EndsWith(".asset", StringComparison.OrdinalIgnoreCase))); + + // Move known UI Toolkit scripts (optional) + var uiToolkitScripts = new List + { + "Assets/UI/Scripts/MainMenuController.cs", + "Assets/UI/Scripts/MultiplayerLobbyController.cs", + "Assets/UI/Scripts/PanelSettingsSetup.cs", + "Assets/UI/SimplePanelSettings.cs", + "Assets/UI/Editor/CreatePanelSettings.cs" + }; + + foreach (var path in toMove.Distinct()) + { + string dest = Path.Combine(backupRoot, Path.GetFileName(path)).Replace('\\','/'); + var err = AssetDatabase.MoveAsset(path, dest); + if (!string.IsNullOrEmpty(err)) + { + Debug.LogWarning($"[Cleanup] Move failed for {path}: {err}"); + } + } + + foreach (var path in uiToolkitScripts) + { + if (File.Exists(path)) + { + string dest = Path.Combine(backupRoot, Path.GetFileName(path)).Replace('\\','/'); + var err = AssetDatabase.MoveAsset(path, dest); + if (!string.IsNullOrEmpty(err)) + { + Debug.LogWarning($"[Cleanup] Move failed for {path}: {err}"); + } + } + } + + AssetDatabase.Refresh(); + Debug.Log($"[UIToolkitCleanup] Moved {toMove.Count} assets to {backupRoot}."); + + // Remove UIDocument components from all open scenes + int removed = 0; +#if UNITY_2021_1_OR_NEWER + foreach (var go in GameObject.FindObjectsOfType()) + { + var doc = go.GetComponent(); + if (doc != null) + { + Undo.DestroyObjectImmediate(doc); + removed++; + } + } +#endif + Debug.Log($"[UIToolkitCleanup] Removed {removed} UIDocument components from the current scene(s).\nIf some scenes are not open, open them and re-run this to strip UIDocuments there as well."); + } + } +} +#endif diff --git a/Editor/UIToolkitCleanup.cs.meta b/Editor/UIToolkitCleanup.cs.meta new file mode 100644 index 0000000..a0786a1 --- /dev/null +++ b/Editor/UIToolkitCleanup.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 59b0cbc81c3376640a2d6fd93cb01034 \ No newline at end of file diff --git a/Kevin Iglesias.meta b/Kevin Iglesias.meta new file mode 100644 index 0000000..0574601 --- /dev/null +++ b/Kevin Iglesias.meta @@ -0,0 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1.0 | Kevin Iglesias -- +// This script ensures correct animation display when mixing upper and lower body animations using Unity Avatar Masks. +// Attach this script to the 'B-spineProxy' transform, which is a sibling of the 'B-hips' bone. +// In the 'originalSpine' field, assign the 'B-spine' bone (child of 'B-hips' and parent of 'B-chest'). +// By default it will automatically find the 'B-spine' and assign it to the 'originalSpine' field (OnValidate). +// When using a different character rig, manually assign the corresponding spine bone to the 'originalSpine' field and recreate +// 'Rig > B-root > B-spine' structure in your character hierarchy with empty GameObjects. + +// More information: https://www.keviniglesias.com/spine-proxy.html +// Contact Support: support@keviniglesias.com + +using UnityEngine; + +namespace KevinIglesias +{ + public class SpineProxy : MonoBehaviour + { + //Assign 'B-spine' (or equivalent) here: + [SerializeField] private Transform originalSpine; + + private Quaternion rotationOffset = Quaternion.identity; + +#if UNITY_EDITOR + //Attempting to find the original spine bone. + void OnValidate() + { + if(originalSpine == null) + { + Transform parent = transform.parent; + if(parent != null) + { + Transform hips = parent.Find("B-hips"); + if(hips != null) + { + Transform spine = hips.Find("B-spine"); + if(spine != null) + { + originalSpine = spine; + } + } + } + } + } +#endif + + //Match correct orientation on different character rigs + void Awake() + { + if(originalSpine != null) + {//originalSpine.rotation must be the default rotation in your character T-pose when this happens: + rotationOffset = Quaternion.Inverse(transform.rotation) * originalSpine.rotation; + } + } + + //Copy rotations from spine proxy bone to the original spine bone. + void LateUpdate() + { + if(originalSpine == null) + { + return; + } + originalSpine.rotation = transform.rotation * rotationOffset; + } + } +} diff --git a/Kevin Iglesias/Human 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diff --git a/Networking/NGO/NetworkBootstrap.cs b/Networking/NGO/NetworkBootstrap.cs new file mode 100644 index 0000000..7bec51a --- /dev/null +++ b/Networking/NGO/NetworkBootstrap.cs @@ -0,0 +1,77 @@ +using UnityEngine; + +namespace MegaKoop.Networking +{ + /// + /// Thin bootstrap around Netcode for GameObjects start/stop. + /// Uses compile guards so the project compiles without NGO. + /// + public static class NetworkBootstrap + { + public static bool StartHost(string gameScene = "GameScene") + { +#if UNITY_NETCODE || NETCODE_PRESENT + var nm = Unity.Netcode.NetworkManager.Singleton; + if (nm == null) + { + Debug.LogError("[NetworkBootstrap] NetworkManager.Singleton not found in scene."); + return false; + } + Object.DontDestroyOnLoad(nm.gameObject); + bool ok = nm.StartHost(); + if (!ok) + { + Debug.LogError("[NetworkBootstrap] StartHost failed."); + return false; + } + // Prefer NGO SceneManager if available + if (nm.SceneManager != null) + { + nm.SceneManager.LoadScene(gameScene, Unity.Netcode.AdditiveScenes.NetworkSceneManager.LoadSceneMode.Single); + } + else + { + UnityEngine.SceneManagement.SceneManager.LoadScene(gameScene); + } + return true; +#else + Debug.LogWarning("[NetworkBootstrap] Netcode for GameObjects not present. Define UNITY_NETCODE or NETCODE_PRESENT and add the package."); + return false; +#endif + } + + public static bool StartClient(string gameScene = "GameScene") + { +#if UNITY_NETCODE || NETCODE_PRESENT + var nm = Unity.Netcode.NetworkManager.Singleton; + if (nm == null) + { + Debug.LogError("[NetworkBootstrap] NetworkManager.Singleton not found in scene."); + return false; + } + Object.DontDestroyOnLoad(nm.gameObject); + bool ok = nm.StartClient(); + if (!ok) + { + Debug.LogError("[NetworkBootstrap] StartClient failed."); + return false; + } + // Client will be moved to scene by NGO server scene management + return true; +#else + Debug.LogWarning("[NetworkBootstrap] Netcode for GameObjects not present. Define UNITY_NETCODE or NETCODE_PRESENT and add the package."); + return false; +#endif + } + + public static void Stop() + { +#if UNITY_NETCODE || NETCODE_PRESENT + var nm = Unity.Netcode.NetworkManager.Singleton; + if (nm == null) return; + if (nm.IsServer || nm.IsHost) nm.Shutdown(true); + else if (nm.IsClient) nm.Shutdown(); +#endif + } + } +} diff --git a/Networking/NGO/NetworkBootstrap.cs.meta b/Networking/NGO/NetworkBootstrap.cs.meta new file mode 100644 index 0000000..826e822 --- /dev/null +++ b/Networking/NGO/NetworkBootstrap.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1b54f132c1f719e44b5d94bc0252c78f \ No newline at end of file diff --git a/Networking/NGO/SteamNGOAdapter.cs b/Networking/NGO/SteamNGOAdapter.cs new file mode 100644 index 0000000..db840e4 --- /dev/null +++ b/Networking/NGO/SteamNGOAdapter.cs @@ -0,0 +1,69 @@ +#if UNITY_NETCODE || NETCODE_PRESENT +using System; +using System.Reflection; +using UnityEngine; +using Unity.Netcode; + +namespace MegaKoop.Networking +{ + /// + /// Reflection-based adapter that tries to configure your Steam transport (attached to NetworkManager) + /// for host/client using provided SteamIDs. If it can't find a known method, it logs a clear instruction. + /// Replace this with a strongly typed adapter when you pick a specific Steam transport. + /// + public class SteamNGOAdapter : MonoBehaviour, ISteamNGOAdapter + { + private object Transport => NetworkManager.Singleton ? NetworkManager.Singleton.NetworkConfig.NetworkTransport : null; + + public void ConfigureHost(ulong hostSteamId) + { + var t = Transport; + if (t == null) + { + Debug.LogWarning("[SteamNGOAdapter] NetworkTransport not found on NetworkManager."); + return; + } + if (TryInvoke(t, "ConfigureHost", hostSteamId)) return; + if (TryInvoke(t, "SetHostSteamId", hostSteamId)) return; + if (TryInvoke(t, "SetServerSteamId", hostSteamId)) return; + if (TryInvoke(t, "InitAsServer", hostSteamId)) return; + Debug.LogWarning("[SteamNGOAdapter] Could not configure host on transport via reflection. Please implement host configuration for your transport."); + } + + public void ConfigureClient(ulong hostSteamId) + { + var t = Transport; + if (t == null) + { + Debug.LogWarning("[SteamNGOAdapter] NetworkTransport not found on NetworkManager."); + return; + } + if (TryInvoke(t, "ConfigureClient", hostSteamId)) return; + if (TryInvoke(t, "SetClientSteamId", hostSteamId)) return; + if (TryInvoke(t, "ConnectToSteamId", hostSteamId)) return; + if (TryInvoke(t, "InitAsClient", hostSteamId)) return; + Debug.LogWarning("[SteamNGOAdapter] Could not configure client on transport via reflection. Please implement client configuration for your transport."); + } + + private bool TryInvoke(object target, string methodName, ulong steamId) + { + var mi = target.GetType().GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static); + if (mi == null) return false; + try + { + if (mi.IsStatic) + mi.Invoke(null, new object[] { steamId }); + else + mi.Invoke(target, new object[] { steamId }); + Debug.Log($"[SteamNGOAdapter] Invoked {target.GetType().Name}.{methodName}({steamId})"); + return true; + } + catch (Exception e) + { + Debug.LogWarning($"[SteamNGOAdapter] Invoke {methodName} failed: {e.Message}"); + return false; + } + } + } +} +#endif diff --git a/Networking/NGO/SteamNGOAdapter.cs.meta b/Networking/NGO/SteamNGOAdapter.cs.meta new file mode 100644 index 0000000..2aa427c --- /dev/null +++ b/Networking/NGO/SteamNGOAdapter.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4d8309c9ecb40434aa684e073cf0a76b \ No newline at end of file diff --git a/Networking/Steam.meta b/Networking/Steam.meta new file mode 100644 index 0000000..41ccf7c --- /dev/null +++ b/Networking/Steam.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 545fa01b0673e0444ac8597399ab2126 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Networking/Steam/SteamLobbyService.cs b/Networking/Steam/SteamLobbyService.cs new file mode 100644 index 0000000..11fe169 --- /dev/null +++ b/Networking/Steam/SteamLobbyService.cs @@ -0,0 +1,468 @@ +#if STEAMWORKSNET +using System; +using System.Collections; +using System.Collections.Generic; +using Steamworks; +using UnityEngine; + +namespace MegaKoop.Steam +{ + /// + /// Steam Lobby Service using Steamworks.NET + /// Handles create/join/leave/invite and lobby member updates. + /// + public class SteamLobbyService : MonoBehaviour + { + public static SteamLobbyService Instance { get; private set; } + + public bool IsInLobby => _lobbyId.m_SteamID != 0 && _inLobby; + public bool IsHost { get; private set; } + public string LobbyCode { get; private set; } = string.Empty; + public int MaxMembers { get; private set; } = 4; + public CSteamID LobbyId => _lobbyId; + public string LobbyIdString => _lobbyId.m_SteamID.ToString(); + public string LocalSteamIdString => SteamManager.Initialized ? SteamUser.GetSteamID().m_SteamID.ToString() : "0"; + public string HostSteamIdString => IsInLobby ? SteamMatchmaking.GetLobbyData(_lobbyId, "host") : string.Empty; + + public event Action OnLobbyCreated; + public event Action OnLobbyEntered; + public event Action OnLobbyLeft; + public event Action OnMembersChanged; + public event Action OnLobbyDataUpdated; + public event Action OnJoinFailed; // reason + public event Action OnAvatarUpdated; // steamId string + + private Callback _cbLobbyCreated; + private Callback _cbLobbyEnter; + private Callback _cbLobbyChatUpdate; + private Callback _cbLobbyDataUpdate; + private Callback _cbLobbyMatchList; + private Callback _cbLobbyJoinRequested; + private Callback _cbRichPresenceJoinRequested; + private Callback _cbOverlayActivated; + private Callback _cbAvatarImageLoaded; + + private CSteamID _lobbyId; + private bool _inLobby; + + private readonly List _members = new(); + private readonly System.Collections.Generic.Dictionary _avatarCache = new(); + private bool _overlayWarned = false; + private bool _lastOverlayActive = false; + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + Instance = this; + DontDestroyOnLoad(gameObject); + + if (!SteamManager.Initialized) + { + Debug.LogWarning("[SteamLobbyService] Steam not initialized. Service is idle."); + return; + } + + _cbLobbyCreated = Callback.Create(OnLobbyCreatedCb); + _cbLobbyEnter = Callback.Create(OnLobbyEnterCb); + _cbLobbyChatUpdate = Callback.Create(OnLobbyChatUpdateCb); + _cbLobbyDataUpdate = Callback.Create(OnLobbyDataUpdateCb); + _cbLobbyMatchList = Callback.Create(OnLobbyMatchListCb); + _cbLobbyJoinRequested = Callback.Create(OnLobbyJoinRequestedCb); + _cbRichPresenceJoinRequested = Callback.Create(OnRichPresenceJoinRequestedCb); + _cbOverlayActivated = Callback.Create(OnOverlayActivatedCb); + _cbAvatarImageLoaded = Callback.Create(OnAvatarImageLoadedCb); + } + + #region Public API + public void CreateLobby(int maxPlayers, bool isPublic) + { + if (!SteamManager.Initialized) { OnJoinFailed?.Invoke("Steam not initialized"); return; } + MaxMembers = maxPlayers; + ELobbyType type = isPublic ? ELobbyType.k_ELobbyTypePublic : ELobbyType.k_ELobbyTypeFriendsOnly; + SteamMatchmaking.CreateLobby(type, maxPlayers); + } + + public void LeaveLobby() + { + if (!IsInLobby) return; + SteamMatchmaking.LeaveLobby(_lobbyId); + _inLobby = false; + _members.Clear(); + _lobbyId = default; + IsHost = false; + LobbyCode = string.Empty; + OnLobbyLeft?.Invoke(); + } + + public void InviteFriends() + { + if (!IsInLobby) return; + _lastOverlayActive = false; + SteamFriends.ActivateGameOverlayInviteDialog(_lobbyId); + StartCoroutine(EnsureOverlayOpenedRoutine()); + } + + public void OpenFriendsOverlay() + { + SteamFriends.ActivateGameOverlay("Friends"); + } + + private void OnOverlayActivatedCb(GameOverlayActivated_t cb) + { + _lastOverlayActive = cb.m_bActive != 0; + } + + private IEnumerator EnsureOverlayOpenedRoutine() + { + float t = 0f; + const float timeout = 0.5f; + while (t < timeout) + { + if (_lastOverlayActive) yield break; + t += Time.unscaledDeltaTime; + yield return null; + } + if (!_lastOverlayActive) + { + if (!_overlayWarned) + { + Debug.LogWarning("[SteamLobbyService] Overlay did not activate; opening Friends overlay as fallback."); + _overlayWarned = true; + } + SteamFriends.ActivateGameOverlay("Friends"); + } + } + + public void Kick(string steamId) + { + if (!IsInLobby || !IsHost) return; + if (ulong.TryParse(steamId, out ulong sid)) + { + // KickLobbyMember is not exposed in some Steamworks.NET versions. + // Try via reflection, otherwise log a warning and rely on custom policy (client leaves on request). + try + { + var mm = typeof(SteamMatchmaking); + var mi = mm.GetMethod("KickLobbyMember", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static); + if (mi != null) + { + mi.Invoke(null, new object[] { _lobbyId, new CSteamID(sid) }); + return; + } + } + catch { } + // Fallback: set a lobby data key to signal the target client to leave by itself + var key = $"kick_{sid}"; + SteamMatchmaking.SetLobbyData(_lobbyId, key, "1"); + Debug.LogWarning($"[SteamLobbyService] KickLobbyMember not available; set lobby key '{key}' to signal client to leave."); + } + } + + public void SetReady(bool ready) + { + if (!IsInLobby) return; + SteamMatchmaking.SetLobbyMemberData(_lobbyId, "ready", ready ? "1" : "0"); + } + + public void StartGameSignal() + { + if (!IsInLobby || !IsHost) return; + SteamMatchmaking.SetLobbyData(_lobbyId, "start", "1"); + } + + public bool IsStartSignaled() + { + if (!IsInLobby) return false; + return SteamMatchmaking.GetLobbyData(_lobbyId, "start") == "1"; + } + + public bool IsOverlayEnabled() => SteamUtils.IsOverlayEnabled(); + + public bool TryGetAvatarSprite(string steamId, out Sprite sprite, bool large = true) + { + sprite = null; + if (!ulong.TryParse(steamId, out var sid)) return false; + if (_avatarCache.TryGetValue(sid, out var cached)) { sprite = cached; return true; } + var csid = new CSteamID(sid); + int imageId = large ? SteamFriends.GetLargeFriendAvatar(csid) : SteamFriends.GetSmallFriendAvatar(csid); + if (imageId <= 0) + { + // Ask Steam to fetch persona data (which includes avatar) and try later via callback + SteamFriends.RequestUserInformation(csid, true); + return false; + } + if (!SteamUtils.GetImageSize(imageId, out uint w, out uint h) || w == 0 || h == 0) return false; + byte[] data = new byte[w * h * 4]; + if (!SteamUtils.GetImageRGBA(imageId, data, (int)data.Length)) return false; + // Flip vertically (Steam image origin differs from Unity) + var flipped = new byte[data.Length]; + int rowSize = (int)w * 4; + for (int y = 0; y < h; y++) + { + int src = (int)((h - 1 - y) * rowSize); + int dst = (int)(y * rowSize); + System.Buffer.BlockCopy(data, src, flipped, dst, rowSize); + } + var tex = new Texture2D((int)w, (int)h, TextureFormat.RGBA32, false); + tex.LoadRawTextureData(flipped); + tex.Apply(); + var spr = Sprite.Create(tex, new Rect(0,0, tex.width, tex.height), new Vector2(0.5f,0.5f), 100f); + _avatarCache[sid] = spr; + sprite = spr; + return true; + } + + private void OnAvatarImageLoadedCb(AvatarImageLoaded_t cb) + { + // Build and cache sprite, then notify listeners + if (!SteamUtils.GetImageSize(cb.m_iImage, out uint w, out uint h) || w == 0 || h == 0) return; + byte[] data = new byte[w * h * 4]; + if (!SteamUtils.GetImageRGBA(cb.m_iImage, data, (int)data.Length)) return; + // Flip vertically + var flipped = new byte[data.Length]; + int rowSize = (int)w * 4; + for (int y = 0; y < h; y++) + { + int src = (int)((h - 1 - y) * rowSize); + int dst = (int)(y * rowSize); + System.Buffer.BlockCopy(data, src, flipped, dst, rowSize); + } + var tex = new Texture2D((int)w, (int)h, TextureFormat.RGBA32, false); + tex.LoadRawTextureData(flipped); + tex.Apply(); + var spr = Sprite.Create(tex, new Rect(0,0, tex.width, tex.height), new Vector2(0.5f,0.5f), 100f); + var sid = cb.m_steamID.m_SteamID; + _avatarCache[sid] = spr; + OnAvatarUpdated?.Invoke(sid.ToString()); + } + + public IReadOnlyList<(string steamId, string name, bool online)> GetFriends() + { + var list = new List<(string, string, bool)>(); + if (!SteamManager.Initialized) return list; + int count = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate); + for (int i = 0; i < count; i++) + { + var fid = SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate); + var name = SteamFriends.GetFriendPersonaName(fid); + var state = SteamFriends.GetFriendPersonaState(fid); + bool online = state != EPersonaState.k_EPersonaStateOffline; + // Proactively request avatar if not ready yet + int imgId = SteamFriends.GetSmallFriendAvatar(fid); + if (imgId <= 0) SteamFriends.RequestUserInformation(fid, true); + list.Add((fid.m_SteamID.ToString(), name, online)); + } + return list; + } + + private string GetLobbyConnectString() + { + if (!IsInLobby) return string.Empty; + var appId = SteamUtils.GetAppID().m_AppId.ToString(); + return $"steam://joinlobby/{appId}/{_lobbyId.m_SteamID}/{SteamUser.GetSteamID().m_SteamID}"; + } + + public void InviteFriendBySteamId(string steamId) + { + if (!IsInLobby) return; + if (!ulong.TryParse(steamId, out var fid)) return; + var conn = GetLobbyConnectString(); + if (string.IsNullOrEmpty(conn)) return; + SteamFriends.SetRichPresence("connect", conn); + SteamFriends.InviteUserToGame(new CSteamID(fid), conn); + Debug.Log($"[SteamLobbyService] Sent game invite to {steamId} using connect string."); + } + + public bool IsKickedLocal() + { + if (!IsInLobby) return false; + var key = $"kick_{LocalSteamIdString}"; + return SteamMatchmaking.GetLobbyData(_lobbyId, key) == "1"; + } + + public IReadOnlyList<(string steamId, string name, bool isReady, bool isHost)> GetMembers() + { + var list = new List<(string, string, bool, bool)>(); + if (!IsInLobby) return list; + int count = SteamMatchmaking.GetNumLobbyMembers(_lobbyId); + for (int i = 0; i < count; i++) + { + var member = SteamMatchmaking.GetLobbyMemberByIndex(_lobbyId, i); + bool ready = SteamMatchmaking.GetLobbyMemberData(_lobbyId, member, "ready") == "1"; + bool isHost = SteamMatchmaking.GetLobbyOwner(_lobbyId) == member; + string name = SteamFriends.GetFriendPersonaName(member); + list.Add((member.m_SteamID.ToString(), name, ready, isHost)); + } + return list; + } + + public void JoinLobbyByCode(string code) + { + if (!SteamManager.Initialized) { OnJoinFailed?.Invoke("Steam not initialized"); return; } + SteamMatchmaking.AddRequestLobbyListStringFilter("code", code, ELobbyComparison.k_ELobbyComparisonEqual); + SteamMatchmaking.RequestLobbyList(); + } + #endregion + + #region Callbacks + private void OnLobbyCreatedCb(LobbyCreated_t cb) + { + if (cb.m_eResult != EResult.k_EResultOK) + { + OnJoinFailed?.Invoke($"Create failed: {cb.m_eResult}"); + return; + } + _lobbyId = new CSteamID(cb.m_ulSteamIDLobby); + IsHost = true; + _inLobby = true; + LobbyCode = GenerateCode(); + + SteamMatchmaking.SetLobbyData(_lobbyId, "code", LobbyCode); + SteamMatchmaking.SetLobbyData(_lobbyId, "name", SteamFriends.GetPersonaName() + "'s Lobby"); + SteamMatchmaking.SetLobbyData(_lobbyId, "host", SteamUser.GetSteamID().m_SteamID.ToString()); + SteamMatchmaking.SetLobbyMemberLimit(_lobbyId, MaxMembers); + SteamMatchmaking.SetLobbyJoinable(_lobbyId, true); + SteamMatchmaking.SetLobbyMemberData(_lobbyId, "ready", "1"); + + RefreshMembers(); + OnLobbyCreated?.Invoke(); + OnLobbyEntered?.Invoke(); + OnLobbyDataUpdated?.Invoke(); + } + + private void OnLobbyEnterCb(LobbyEnter_t cb) + { + _lobbyId = new CSteamID(cb.m_ulSteamIDLobby); + _inLobby = true; + IsHost = SteamMatchmaking.GetLobbyOwner(_lobbyId) == SteamUser.GetSteamID(); + LobbyCode = SteamMatchmaking.GetLobbyData(_lobbyId, "code"); + if (!IsHost) + SteamMatchmaking.SetLobbyMemberData(_lobbyId, "ready", "0"); + RefreshMembers(); + OnLobbyEntered?.Invoke(); + } + + private void OnLobbyChatUpdateCb(LobbyChatUpdate_t cb) + { + if (new CSteamID(cb.m_ulSteamIDLobby) != _lobbyId) return; + RefreshMembers(); + OnMembersChanged?.Invoke(); + } + + private void OnLobbyDataUpdateCb(LobbyDataUpdate_t cb) + { + if (new CSteamID(cb.m_ulSteamIDLobby) != _lobbyId) return; + OnLobbyDataUpdated?.Invoke(); + } + + private void OnLobbyMatchListCb(LobbyMatchList_t cb) + { + int lobbies = (int)cb.m_nLobbiesMatching; + if (lobbies <= 0) + { + OnJoinFailed?.Invoke("No lobby with this code"); + return; + } + var id = SteamMatchmaking.GetLobbyByIndex(0); + SteamMatchmaking.JoinLobby(id); + } + + private void OnLobbyJoinRequestedCb(GameLobbyJoinRequested_t cb) + { + SteamMatchmaking.JoinLobby(cb.m_steamIDLobby); + } + + private void OnRichPresenceJoinRequestedCb(GameRichPresenceJoinRequested_t cb) + { + // Some Steamworks.NET versions expose only m_rgchConnect here. + // We cannot reliably parse lobby id across versions; log and rely on GameLobbyJoinRequested_t for lobby joins. + Debug.Log("[SteamLobbyService] RichPresence join requested - handle via GameLobbyJoinRequested or custom connect string."); + } + #endregion + + private void RefreshMembers() + { + _members.Clear(); + if (!IsInLobby) return; + int count = SteamMatchmaking.GetNumLobbyMembers(_lobbyId); + for (int i = 0; i < count; i++) + { + _members.Add(SteamMatchmaking.GetLobbyMemberByIndex(_lobbyId, i)); + } + } + + private static string GenerateCode() + { + const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; + System.Text.StringBuilder sb = new System.Text.StringBuilder(6); + var rnd = new System.Random(); + for (int i = 0; i < 6; i++) sb.Append(chars[rnd.Next(chars.Length)]); + return sb.ToString(); + } + } +} +#else +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace MegaKoop.Steam +{ + // Safe stub without Steamworks.NET + public class SteamLobbyService : MonoBehaviour + { + public static SteamLobbyService Instance { get; private set; } + public bool IsInLobby => _isInLobby; + public bool IsHost { get; private set; } + public string LobbyCode { get; private set; } = string.Empty; + public int MaxMembers { get; private set; } = 4; + public string LobbyIdString => "0"; + public string LocalSteamIdString => "0"; + + public event Action OnLobbyCreated; + public event Action OnLobbyEntered; + public event Action OnLobbyLeft; + public event Action OnMembersChanged; + public event Action OnLobbyDataUpdated; + public event Action OnJoinFailed; + public event Action OnAvatarUpdated; + + private bool _isInLobby; + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + Instance = this; + DontDestroyOnLoad(gameObject); + Debug.LogWarning("[SteamLobbyService] Stub active. Install Steamworks.NET and define STEAMWORKSNET."); + } + + public void CreateLobby(int maxPlayers, bool isPublic) + { + MaxMembers = maxPlayers; IsHost = true; _isInLobby = true; LobbyCode = "AAAAAA"; + OnLobbyCreated?.Invoke(); OnLobbyEntered?.Invoke(); OnLobbyDataUpdated?.Invoke(); + } + public void LeaveLobby() { _isInLobby = false; IsHost = false; LobbyCode = string.Empty; OnLobbyLeft?.Invoke(); } + public void InviteFriends() { Debug.Log("[SteamLobbyService] InviteFriends stub"); } + public void Kick(string steamId) { Debug.Log($"[SteamLobbyService] Kick stub {steamId}"); } + public void SetReady(bool ready) { Debug.Log($"[SteamLobbyService] SetReady {ready}"); OnLobbyDataUpdated?.Invoke(); } + public void StartGameSignal() { Debug.Log("[SteamLobbyService] StartGame signal"); } + public bool IsStartSignaled() => false; + public bool IsOverlayEnabled() => false; + public bool TryGetAvatarSprite(string steamId, out Sprite sprite, bool large = true) { sprite = null; return false; } + public void OpenFriendsOverlay() { Debug.Log("[SteamLobbyService] OpenFriendsOverlay stub"); } + public IReadOnlyList<(string steamId, string name, bool online)> GetFriends() => new List<(string, string, bool)>(); + public void InviteFriendBySteamId(string steamId) { Debug.Log("[SteamLobbyService] InviteFriendBySteamId stub"); } + public IReadOnlyList<(string steamId, string name, bool isReady, bool isHost)> GetMembers() => new List<(string,string,bool,bool)>(); + public void JoinLobbyByCode(string code) { _isInLobby = true; IsHost = false; LobbyCode = code; OnLobbyEntered?.Invoke(); } + } +} +#endif diff --git a/Networking/Steam/SteamLobbyService.cs.meta b/Networking/Steam/SteamLobbyService.cs.meta new file mode 100644 index 0000000..44aa538 --- /dev/null +++ b/Networking/Steam/SteamLobbyService.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4845f8cb316c7f740b1c39a4a21e4174 \ No newline at end of file diff --git a/Networking/Steam/SteamManager.cs b/Networking/Steam/SteamManager.cs new file mode 100644 index 0000000..c756016 --- /dev/null +++ b/Networking/Steam/SteamManager.cs @@ -0,0 +1,77 @@ +#if STEAMWORKSNET +using UnityEngine; +using Steamworks; + +namespace MegaKoop.Steam +{ + /// + /// Minimal Steam bootstrapper. Keeps SteamAPI initialized and runs callbacks. + /// Add this to your bootstrap scene once. + /// + public class SteamManager : MonoBehaviour + { + public static SteamManager Instance { get; private set; } + public static bool Initialized { get; private set; } + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + Instance = this; + DontDestroyOnLoad(gameObject); + + try + { + Initialized = SteamAPI.Init(); + } + catch (System.DllNotFoundException e) + { + Debug.LogError($"[SteamManager] Steamworks DLL not found: {e.Message}"); + Initialized = false; + } + + if (!Initialized) + { + Debug.LogError("[SteamManager] SteamAPI.Init failed. Is Steam running? Is the app configured?"); + } + } + + private void Update() + { + if (Initialized) + { + SteamAPI.RunCallbacks(); + } + } + + private void OnDestroy() + { + if (Instance == this) + { + if (Initialized) + { + SteamAPI.Shutdown(); + Initialized = false; + } + Instance = null; + } + } + } +} +#else +using UnityEngine; + +namespace MegaKoop.Steam +{ + public class SteamManager : MonoBehaviour + { + private void Awake() + { + Debug.LogWarning("[SteamManager] STEAMWORKSNET define not set. Install Steamworks.NET and add Scripting Define Symbol 'STEAMWORKSNET'."); + } + } +} +#endif diff --git a/Networking/Steam/SteamManager.cs.meta b/Networking/Steam/SteamManager.cs.meta new file mode 100644 index 0000000..a8c71dc --- /dev/null +++ b/Networking/Steam/SteamManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c571869ecd8ac364d8c6fc0c27a36a4b \ No newline at end of file diff --git a/Scenes/MainMenu.unity b/Scenes/MainMenu.unity index b8aea1e..c1a6716 100644 --- a/Scenes/MainMenu.unity +++ b/Scenes/MainMenu.unity @@ -119,7 +119,7 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1 &74653765 +--- !u!1 &14551188 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -127,163 +127,63 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 74653766} - - component: {fileID: 74653769} - - component: {fileID: 74653768} - - component: {fileID: 74653767} - m_Layer: 5 - m_Name: Button + - 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a/TutorialInfo/Scripts/Editor/ReadmeEditor.cs +++ /dev/null @@ -1,242 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; -using System; -using System.IO; -using System.Reflection; - -[CustomEditor(typeof(Readme))] -[InitializeOnLoad] -public class ReadmeEditor : Editor -{ - static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme"; - - static string s_ReadmeSourceDirectory = "Assets/TutorialInfo"; - - const float k_Space = 16f; - - static ReadmeEditor() - { - EditorApplication.delayCall += SelectReadmeAutomatically; - } - - static void RemoveTutorial() - { - if (EditorUtility.DisplayDialog("Remove Readme Assets", - - $"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?", - "Proceed", - "Cancel")) - { - if (Directory.Exists(s_ReadmeSourceDirectory)) - { - FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory); - FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta"); - } - else - { - Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}"); - } - - var readmeAsset = SelectReadme(); - if (readmeAsset != null) - { - var path = AssetDatabase.GetAssetPath(readmeAsset); - FileUtil.DeleteFileOrDirectory(path + ".meta"); - FileUtil.DeleteFileOrDirectory(path); - } - - AssetDatabase.Refresh(); - } - } - - static void SelectReadmeAutomatically() - { - if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false)) - { - var readme = SelectReadme(); - SessionState.SetBool(s_ShowedReadmeSessionStateName, true); - - if (readme && !readme.loadedLayout) - { - LoadLayout(); - readme.loadedLayout = true; - } - } - } - - static void LoadLayout() - { - var assembly = typeof(EditorApplication).Assembly; - var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); - var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); - method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); - } - - static Readme SelectReadme() - { - var ids = AssetDatabase.FindAssets("Readme t:Readme"); - if (ids.Length == 1) - { - var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); - - Selection.objects = new UnityEngine.Object[] { readmeObject }; - - return (Readme)readmeObject; - } - else - { - Debug.Log("Couldn't find a readme"); - return null; - } - } - - protected override void OnHeaderGUI() - { - var readme = (Readme)target; - Init(); - - var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f); - - GUILayout.BeginHorizontal("In BigTitle"); - { - if (readme.icon != null) - { - GUILayout.Space(k_Space); - GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); - } - GUILayout.Space(k_Space); - GUILayout.BeginVertical(); - { - - GUILayout.FlexibleSpace(); - GUILayout.Label(readme.title, TitleStyle); - GUILayout.FlexibleSpace(); - } - GUILayout.EndVertical(); - GUILayout.FlexibleSpace(); - } - GUILayout.EndHorizontal(); - } - - public override void OnInspectorGUI() - { - var readme = (Readme)target; - Init(); - - foreach (var section in readme.sections) - { - if (!string.IsNullOrEmpty(section.heading)) - { - GUILayout.Label(section.heading, HeadingStyle); - } - - if (!string.IsNullOrEmpty(section.text)) - { - GUILayout.Label(section.text, BodyStyle); - } - - if (!string.IsNullOrEmpty(section.linkText)) - { - if (LinkLabel(new GUIContent(section.linkText))) - { - Application.OpenURL(section.url); - } - } - - GUILayout.Space(k_Space); - } - - if (GUILayout.Button("Remove Readme Assets", ButtonStyle)) - { - RemoveTutorial(); - } - } - - bool m_Initialized; - - GUIStyle LinkStyle - { - get { return m_LinkStyle; } - } - - [SerializeField] - GUIStyle m_LinkStyle; - - GUIStyle TitleStyle - { - get { return m_TitleStyle; } - } - - [SerializeField] - GUIStyle m_TitleStyle; - - GUIStyle HeadingStyle - { - get { return m_HeadingStyle; } - } - - [SerializeField] - GUIStyle m_HeadingStyle; - - GUIStyle BodyStyle - { - get { return m_BodyStyle; } - } - - [SerializeField] - GUIStyle m_BodyStyle; - - GUIStyle ButtonStyle - { - get { return m_ButtonStyle; } - } - - [SerializeField] - GUIStyle m_ButtonStyle; - - void Init() - { - if (m_Initialized) - return; - m_BodyStyle = new GUIStyle(EditorStyles.label); - m_BodyStyle.wordWrap = true; - m_BodyStyle.fontSize = 14; - m_BodyStyle.richText = true; - - m_TitleStyle = new GUIStyle(m_BodyStyle); - m_TitleStyle.fontSize = 26; - - m_HeadingStyle = new GUIStyle(m_BodyStyle); - m_HeadingStyle.fontStyle = FontStyle.Bold; - m_HeadingStyle.fontSize = 18; - - m_LinkStyle = new GUIStyle(m_BodyStyle); - m_LinkStyle.wordWrap = false; - - // Match selection color which works nicely for both light and dark skins - m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f); - m_LinkStyle.stretchWidth = false; - - m_ButtonStyle = new GUIStyle(EditorStyles.miniButton); - m_ButtonStyle.fontStyle = FontStyle.Bold; - - m_Initialized = true; - } - - bool LinkLabel(GUIContent label, params GUILayoutOption[] options) - { - var position = GUILayoutUtility.GetRect(label, LinkStyle, options); - - Handles.BeginGUI(); - Handles.color = LinkStyle.normal.textColor; - Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax)); - Handles.color = Color.white; - Handles.EndGUI(); - - EditorGUIUtility.AddCursorRect(position, MouseCursor.Link); - - return GUI.Button(position, label, LinkStyle); - } -} diff --git a/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta deleted file mode 100644 index f038618..0000000 --- a/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 476cc7d7cd9874016adc216baab94a0a -timeCreated: 1484146680 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/TutorialInfo/Scripts/Readme.cs b/TutorialInfo/Scripts/Readme.cs deleted file mode 100644 index 95f6269..0000000 --- a/TutorialInfo/Scripts/Readme.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System; -using UnityEngine; - -public class Readme : ScriptableObject -{ - public Texture2D icon; - public string title; - public Section[] sections; - public bool loadedLayout; - - [Serializable] - public class Section - { - public string heading, text, linkText, url; - } -} diff --git a/TutorialInfo/Scripts/Readme.cs.meta b/TutorialInfo/Scripts/Readme.cs.meta deleted file mode 100644 index 935153f..0000000 --- a/TutorialInfo/Scripts/Readme.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: fcf7219bab7fe46a1ad266029b2fee19 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - icon: {instanceID: 0} - executionOrder: 0 - icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/UI Toolkit.meta b/UI Toolkit.meta new file mode 100644 index 0000000..12c0dcb --- /dev/null +++ b/UI Toolkit.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 88a16ecec71331e42b522f95db15f63f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UI Toolkit/UnityThemes.meta b/UI Toolkit/UnityThemes.meta new file mode 100644 index 0000000..c73138e --- /dev/null +++ b/UI Toolkit/UnityThemes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 368838fdbd45fb74b94c506da48f7d43 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UI Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss b/UI Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss new file mode 100644 index 0000000..1056e07 --- /dev/null +++ b/UI Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss @@ -0,0 +1 @@ +@import url("unity-theme://default"); \ No newline at end of file diff --git a/UI/MainMenuStyles.uss.meta b/UI Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss.meta similarity index 66% rename from UI/MainMenuStyles.uss.meta rename to UI Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss.meta index b323fea..dcdc917 100644 --- a/UI/MainMenuStyles.uss.meta +++ b/UI Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 7d1b32ae1644e38488ff1eeb11d87da7 +guid: ab886bbada599f947a3b93ee959a51c9 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} @@ -7,5 +7,5 @@ ScriptedImporter: userData: assetBundleName: assetBundleVariant: - script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + script: {fileID: 12388, guid: 0000000000000000e000000000000000, type: 0} disableValidation: 0 diff --git a/TutorialInfo/Scripts/Editor.meta b/UI/Editor.meta similarity index 57% rename from TutorialInfo/Scripts/Editor.meta rename to UI/Editor.meta index f59f099..0dba3e4 100644 --- a/TutorialInfo/Scripts/Editor.meta +++ b/UI/Editor.meta @@ -1,9 +1,8 @@ fileFormatVersion: 2 -guid: 3ad9b87dffba344c89909c6d1b1c17e1 +guid: afa983aefea1f18498bfaba962bd5123 folderAsset: yes -timeCreated: 1475593892 -licenseType: Store DefaultImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/UI/Editor/CreatePanelSettings.cs b/UI/Editor/CreatePanelSettings.cs new file mode 100644 index 0000000..3e42a70 --- /dev/null +++ b/UI/Editor/CreatePanelSettings.cs @@ -0,0 +1,38 @@ +using UnityEditor; +using UnityEngine; +using UnityEngine.UIElements; + +namespace MegaKoop.UI.Editor +{ + public static class CreatePanelSettings + { + [MenuItem("Assets/Create/UI Toolkit/Panel Settings Asset (Custom)", false, 10)] + public static void CreatePanelSettingsAsset() + { + // Vytvoření Panel Settings instance + var panelSettings = ScriptableObject.CreateInstance(); + + // Základní nastavení + panelSettings.scaleMode = PanelScaleMode.ConstantPixelSize; + panelSettings.scale = 1.0f; + panelSettings.fallbackDpi = 96; + panelSettings.referenceDpi = 96; + panelSettings.referenceResolution = new Vector2Int(1920, 1080); + panelSettings.screenMatchMode = PanelScreenMatchMode.MatchWidthOrHeight; + panelSettings.match = 0.5f; + panelSettings.sortingOrder = 0; + + // Uložení assetu + string path = "Assets/UI/MainMenuPanelSettings.asset"; + AssetDatabase.CreateAsset(panelSettings, path); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + // Výběr vytvořeného assetu + Selection.activeObject = panelSettings; + EditorGUIUtility.PingObject(panelSettings); + + Debug.Log($"Panel Settings asset vytvořen: {path}"); + } + } +} diff --git a/UI/Editor/CreatePanelSettings.cs.meta b/UI/Editor/CreatePanelSettings.cs.meta new file mode 100644 index 0000000..ef5a094 --- /dev/null +++ b/UI/Editor/CreatePanelSettings.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 99f1a90753825dd458f7510a9a178504 \ No newline at end of file diff --git a/UI/MainMenu.uxml b/UI/MainMenu.uxml deleted file mode 100644 index 94f51c2..0000000 --- a/UI/MainMenu.uxml +++ /dev/null @@ -1,68 +0,0 @@ - -