Character camera and movement fix - maybe
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@@ -475,6 +475,8 @@ GameObject:
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- component: {fileID: 95902137545226380}
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- component: {fileID: 6003919833639142508}
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- component: {fileID: 2197706699938650528}
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- component: {fileID: 6042376723608263729}
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- component: {fileID: -1978034200425575233}
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m_Layer: 8
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m_Name: Golem
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m_TagString: Untagged
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@@ -576,6 +578,77 @@ CapsuleCollider:
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m_Height: 1.8835256
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m_Direction: 1
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m_Center: {x: -0.033632576, y: 0.82399094, z: 0}
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--- !u!114 &6042376723608263729
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1170732337855516}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 2899175104
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 1
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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SyncOwnerTransformWhenParented: 1
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AllowOwnerToParent: 0
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--- !u!114 &-1978034200425575233
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1170732337855516}
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m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
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ShowTopMostFoldoutHeaderGroup: 1
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RotationMaxInterpolationTime: 0.1
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ScaleLerpSmoothing: 1
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ScaleMaxInterpolationTime: 0.1
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AuthorityMode: 0
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TickSyncChildren: 0
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UseUnreliableDeltas: 0
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SyncPositionX: 1
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SyncPositionY: 1
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SyncPositionZ: 1
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SyncRotAngleX: 1
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SyncRotAngleY: 1
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SyncRotAngleZ: 1
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SyncScaleX: 1
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SyncScaleY: 1
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SyncScaleZ: 1
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PositionThreshold: 0.001
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RotAngleThreshold: 0.01
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ScaleThreshold: 0.01
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--- !u!1 &1186076032050976
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GameObject:
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m_ObjectHideFlags: 0
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