Hotovo animace

This commit is contained in:
Dominik G.
2025-10-27 13:15:34 +01:00
parent 2435f0d27f
commit 94511923d5
2 changed files with 158 additions and 1 deletions

View File

@@ -15,7 +15,8 @@ namespace MegaKoop.Game.Networking
ProjectileImpact = 7,
GameState = 8,
EnemySpawn = 9,
EnemyDespawn = 10
EnemyDespawn = 10,
CharacterAnim = 11
}
public enum ProjectileImpactKind : byte
@@ -108,6 +109,71 @@ namespace MegaKoop.Game.Networking
}
}
public readonly struct CharacterAnimMessage
{
public readonly int NetworkId;
public readonly float MoveX;
public readonly float MoveZ;
public readonly float Speed;
public readonly float MoveSpeedNormalized;
public readonly bool IsGrounded;
public readonly bool IsCrouching;
public readonly bool IsDead;
public readonly bool IsJumping;
public CharacterAnimMessage(
int networkId,
float moveX,
float moveZ,
float speed,
float moveSpeedNormalized,
bool isGrounded,
bool isCrouching,
bool isDead,
bool isJumping)
{
NetworkId = networkId;
MoveX = moveX;
MoveZ = moveZ;
Speed = speed;
MoveSpeedNormalized = moveSpeedNormalized;
IsGrounded = isGrounded;
IsCrouching = isCrouching;
IsDead = isDead;
IsJumping = isJumping;
}
public static byte[] Serialize(CharacterAnimMessage message)
{
using var writer = new NetworkWriter();
writer.Write(message.NetworkId);
writer.Write(message.MoveX);
writer.Write(message.MoveZ);
writer.Write(message.Speed);
writer.Write(message.MoveSpeedNormalized);
writer.Write(message.IsGrounded);
writer.Write(message.IsCrouching);
writer.Write(message.IsDead);
writer.Write(message.IsJumping);
return writer.ToArray();
}
public static CharacterAnimMessage Deserialize(byte[] buffer)
{
using var reader = new NetworkReader(buffer);
int id = reader.ReadInt();
float moveX = reader.ReadFloat();
float moveZ = reader.ReadFloat();
float speed = reader.ReadFloat();
float moveSpeedNormalized = reader.ReadFloat();
bool isGrounded = reader.ReadBool();
bool isCrouching = reader.ReadBool();
bool isDead = reader.ReadBool();
bool isJumping = reader.ReadBool();
return new CharacterAnimMessage(id, moveX, moveZ, speed, moveSpeedNormalized, isGrounded, isCrouching, isDead, isJumping);
}
}
public readonly struct WeaponFireMessage
{
public readonly int NetworkId;