This commit is contained in:
2025-10-24 19:56:38 +02:00
parent 33d34c251b
commit b13d748ec4
7 changed files with 815 additions and 71 deletions

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8
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using System.Collections.Generic;
using MegaKoop.Game.Combat;
using MegaKoop.Game.Networking;
using MegaKoop.Game.WeaponSystem;
using UnityEngine;
using UnityEngine.AI;
namespace MegaKoop.Game.Enemy
{
/// <summary>
/// Host-driven enemy brain that chases the closest hero, fires using the shared weapon system,
/// and mirrors movement state to peers through SteamCoopNetworkManager.
/// </summary>
[DisallowMultipleComponent]
[RequireComponent(typeof(NetworkIdentity))]
[RequireComponent(typeof(Health))]
[RequireComponent(typeof(SteamNetworkTransform))]
[RequireComponent(typeof(WeaponController))]
public class SteamEnemyController : MonoBehaviour
{
private static readonly List<Health> SharedHealthBuffer = new(32);
[Header("Movement")]
[SerializeField] private float moveSpeed = 3.5f;
[SerializeField] private float turnSpeed = 6f;
[SerializeField] private float stoppingDistance = 4f;
[SerializeField] private float detectionRadius = 30f;
[SerializeField] private float leashDistance = 60f;
[SerializeField] private float retargetInterval = 0.4f;
[SerializeField] private float repathThreshold = 1.5f;
[SerializeField] private bool returnToSpawnWhenIdle = true;
[Header("References")]
[SerializeField] private NavMeshAgent navMeshAgent;
[SerializeField] private WeaponController weaponController;
[SerializeField] private Health health;
[SerializeField] private NetworkIdentity identity;
[SerializeField] private SteamNetworkTransform networkTransform;
private SteamCoopNetworkManager networkManager;
private Transform currentTarget;
private Health currentTargetHealth;
private Vector3 lastTargetPosition;
private float retargetTimer;
private Vector3 spawnPosition;
private bool cachedNavAgentState;
private void Awake()
{
spawnPosition = transform.position;
if (navMeshAgent == null)
{
navMeshAgent = GetComponent<NavMeshAgent>();
}
if (weaponController == null)
{
weaponController = GetComponent<WeaponController>();
}
if (health == null)
{
health = GetComponent<Health>();
}
if (identity == null)
{
identity = GetComponent<NetworkIdentity>();
}
if (networkTransform == null)
{
networkTransform = GetComponent<SteamNetworkTransform>();
}
if (navMeshAgent != null)
{
navMeshAgent.updateRotation = false;
navMeshAgent.stoppingDistance = stoppingDistance;
navMeshAgent.speed = moveSpeed;
cachedNavAgentState = navMeshAgent.enabled;
}
lastTargetPosition = Vector3.positiveInfinity;
retargetTimer = Random.Range(0f, Mathf.Max(0.05f, retargetInterval));
}
private void OnEnable()
{
networkManager = SteamCoopNetworkManager.Instance;
SyncNavMeshAgentState(ShouldSimulate());
}
private void Update()
{
networkManager ??= SteamCoopNetworkManager.Instance;
bool simulate = ShouldSimulate();
SyncNavMeshAgentState(simulate);
if (weaponController != null)
{
weaponController.enabled = simulate;
}
if (!simulate)
{
return;
}
if (health != null && !health.IsAlive)
{
StopAgentMovement();
return;
}
retargetTimer -= Time.deltaTime;
if (!IsTargetValid() || retargetTimer <= 0f)
{
AcquireTarget();
}
if (currentTarget == null)
{
HandleIdle();
return;
}
TickMovement(Time.deltaTime);
FaceTarget(Time.deltaTime);
}
private bool ShouldSimulate()
{
if (networkManager == null)
{
return true;
}
if (!networkManager.IsConnected)
{
return true;
}
return networkManager.IsHost;
}
private void SyncNavMeshAgentState(bool simulate)
{
if (navMeshAgent == null)
{
return;
}
if (cachedNavAgentState == simulate)
{
return;
}
navMeshAgent.enabled = simulate;
cachedNavAgentState = simulate;
}
private bool IsTargetValid()
{
if (currentTarget == null)
{
return false;
}
if (currentTargetHealth != null && !currentTargetHealth.IsAlive)
{
return false;
}
float sqrDistance = (currentTarget.position - transform.position).sqrMagnitude;
if (detectionRadius > 0f && sqrDistance > detectionRadius * detectionRadius)
{
return false;
}
if (leashDistance > 0f)
{
float sqrLeash = (currentTarget.position - spawnPosition).sqrMagnitude;
if (sqrLeash > leashDistance * leashDistance)
{
return false;
}
}
return true;
}
private void AcquireTarget()
{
retargetTimer = retargetInterval;
currentTarget = null;
currentTargetHealth = null;
float bestScore = float.MaxValue;
SharedHealthBuffer.Clear();
SharedHealthBuffer.AddRange(FindObjectsOfType<Health>(false));
foreach (Health candidate in SharedHealthBuffer)
{
if (candidate == null || candidate == health)
{
continue;
}
if (!candidate.IsAlive || candidate.Team != Team.Heroes)
{
continue;
}
Transform candidateTransform = candidate.transform;
float sqrDistance = (candidateTransform.position - transform.position).sqrMagnitude;
if (detectionRadius > 0f && sqrDistance > detectionRadius * detectionRadius)
{
continue;
}
if (sqrDistance < bestScore)
{
bestScore = sqrDistance;
currentTarget = candidateTransform;
currentTargetHealth = candidate;
}
}
if (currentTarget == null)
{
lastTargetPosition = Vector3.positiveInfinity;
}
SharedHealthBuffer.Clear();
}
private void TickMovement(float deltaTime)
{
Vector3 targetPosition = currentTarget.position;
if (navMeshAgent != null && navMeshAgent.enabled && navMeshAgent.isOnNavMesh)
{
navMeshAgent.speed = moveSpeed;
navMeshAgent.stoppingDistance = stoppingDistance;
if (!navMeshAgent.hasPath || (targetPosition - lastTargetPosition).sqrMagnitude >= repathThreshold * repathThreshold)
{
navMeshAgent.SetDestination(targetPosition);
lastTargetPosition = targetPosition;
}
}
else
{
ManualMove(targetPosition, deltaTime);
}
}
private void ManualMove(Vector3 targetPosition, float deltaTime)
{
Vector3 currentPosition = transform.position;
Vector3 direction = targetPosition - currentPosition;
direction.y = 0f;
float distance = direction.magnitude;
if (distance <= Mathf.Max(0.1f, stoppingDistance))
{
return;
}
Vector3 normalized = direction / distance;
float step = moveSpeed * deltaTime;
Vector3 newPosition = currentPosition + normalized * Mathf.Min(step, distance - stoppingDistance);
transform.position = newPosition;
}
private void FaceTarget(float deltaTime)
{
Vector3 toTarget = currentTarget.position - transform.position;
toTarget.y = 0f;
if (toTarget.sqrMagnitude < 0.0001f)
{
return;
}
Quaternion desiredRotation = Quaternion.LookRotation(toTarget.normalized, Vector3.up);
transform.rotation = Quaternion.Slerp(transform.rotation, desiredRotation, Mathf.Clamp01(turnSpeed * deltaTime));
}
private void HandleIdle()
{
StopAgentMovement();
if (!returnToSpawnWhenIdle)
{
return;
}
if ((transform.position - spawnPosition).sqrMagnitude <= 0.25f)
{
return;
}
if (navMeshAgent != null && navMeshAgent.enabled && navMeshAgent.isOnNavMesh)
{
navMeshAgent.SetDestination(spawnPosition);
}
else
{
ManualMove(spawnPosition, Time.deltaTime);
FacePoint(spawnPosition, Time.deltaTime);
}
}
private void FacePoint(Vector3 point, float deltaTime)
{
Vector3 toPoint = point - transform.position;
toPoint.y = 0f;
if (toPoint.sqrMagnitude < 0.0001f)
{
return;
}
Quaternion desiredRotation = Quaternion.LookRotation(toPoint.normalized, Vector3.up);
transform.rotation = Quaternion.Slerp(transform.rotation, desiredRotation, Mathf.Clamp01(turnSpeed * deltaTime));
}
private void StopAgentMovement()
{
if (navMeshAgent != null && navMeshAgent.enabled)
{
navMeshAgent.ResetPath();
}
}
private void OnDrawGizmosSelected()
{
Gizmos.color = new Color(1f, 0.25f, 0f, 0.2f);
Gizmos.DrawWireSphere(transform.position, detectionRadius);
if (leashDistance > 0f)
{
Gizmos.color = new Color(0.2f, 0.4f, 1f, 0.2f);
Vector3 leashCenter = Application.isPlaying ? spawnPosition : transform.position;
Gizmos.DrawWireSphere(leashCenter, leashDistance);
}
}
private void OnValidate()
{
moveSpeed = Mathf.Max(0f, moveSpeed);
turnSpeed = Mathf.Max(0f, turnSpeed);
stoppingDistance = Mathf.Max(0f, stoppingDistance);
detectionRadius = Mathf.Max(0f, detectionRadius);
leashDistance = Mathf.Max(0f, leashDistance);
retargetInterval = Mathf.Max(0.05f, retargetInterval);
repathThreshold = Mathf.Max(0.1f, repathThreshold);
}
}
}

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using Steamworks;
using UnityEngine;
namespace MegaKoop.Game.Networking
{
/// <summary>
/// Host-authoritative transform replication that mirrors state to all peers via Steam P2P messages.
/// </summary>
[DisallowMultipleComponent]
public class SteamNetworkTransform : MonoBehaviour
{
[Header("References")]
[SerializeField] private Transform targetTransform;
[SerializeField] private NetworkIdentity identity;
[SerializeField] private Rigidbody trackedRigidbody;
[SerializeField] private UnityEngine.AI.NavMeshAgent trackedNavMeshAgent;
[Header("Authority")]
[SerializeField] private bool authorityIsHost = true;
[SerializeField] private bool simulateWhenDisconnected = true;
[Header("Synchronization")]
[SerializeField] private float broadcastInterval = 0.05f;
[SerializeField] private float remoteLerpSpeed = 12f;
[SerializeField] private float teleportThreshold = 4f;
private SteamCoopNetworkManager networkManager;
private float broadcastTimer;
private bool isRegistered;
private Vector3 remoteTargetPosition;
private Quaternion remoteTargetRotation;
private Vector3 remoteTargetVelocity;
private bool haveRemoteState;
private void Awake()
{
if (targetTransform == null)
{
targetTransform = transform;
}
if (identity == null)
{
identity = GetComponent<NetworkIdentity>();
}
if (trackedRigidbody == null)
{
trackedRigidbody = GetComponent<Rigidbody>();
}
if (trackedNavMeshAgent == null)
{
trackedNavMeshAgent = GetComponent<UnityEngine.AI.NavMeshAgent>();
}
remoteTargetPosition = targetTransform.position;
remoteTargetRotation = targetTransform.rotation;
remoteTargetVelocity = Vector3.zero;
broadcastTimer = Random.Range(0f, Mathf.Max(0.01f, broadcastInterval));
}
private void OnEnable()
{
EnsureNetworkManager();
RegisterHandlers();
}
private void OnDisable()
{
UnregisterHandlers();
}
private void Update()
{
RefreshNetworkManager();
if (HasAuthority())
{
broadcastTimer -= Time.deltaTime;
if (broadcastTimer <= 0f)
{
BroadcastState();
broadcastTimer = Mathf.Max(0.01f, broadcastInterval);
}
}
else if (haveRemoteState)
{
float lerpFactor = Mathf.Clamp01(remoteLerpSpeed * Time.deltaTime);
Vector3 currentPosition = targetTransform.position;
float sqrDistance = (remoteTargetPosition - currentPosition).sqrMagnitude;
if (sqrDistance >= teleportThreshold * teleportThreshold)
{
targetTransform.SetPositionAndRotation(remoteTargetPosition, remoteTargetRotation);
}
else
{
targetTransform.position = Vector3.Lerp(currentPosition, remoteTargetPosition, lerpFactor);
targetTransform.rotation = Quaternion.Slerp(targetTransform.rotation, remoteTargetRotation, lerpFactor);
}
}
}
private void RefreshNetworkManager()
{
if (networkManager == null)
{
networkManager = SteamCoopNetworkManager.Instance;
if (networkManager != null && isActiveAndEnabled)
{
RegisterHandlers();
}
}
}
private void EnsureNetworkManager()
{
RefreshNetworkManager();
}
private bool HasAuthority()
{
if (!authorityIsHost)
{
return true;
}
if (networkManager == null)
{
return simulateWhenDisconnected;
}
if (!networkManager.IsConnected)
{
return simulateWhenDisconnected;
}
return networkManager.IsHost;
}
private void BroadcastState()
{
if (identity == null || targetTransform == null || networkManager == null)
{
return;
}
Vector3 velocity = Vector3.zero;
if (trackedNavMeshAgent != null && trackedNavMeshAgent.enabled)
{
velocity = trackedNavMeshAgent.velocity;
}
else if (trackedRigidbody != null)
{
velocity = trackedRigidbody.linearVelocity;
}
var message = new CharacterTransformMessage(identity.NetworkId, targetTransform.position, targetTransform.rotation, velocity);
byte[] payload = CharacterTransformMessage.Serialize(message);
networkManager.SendToAll(NetworkMessageType.CharacterTransform, payload, EP2PSend.k_EP2PSendUnreliableNoDelay);
}
private void RegisterHandlers()
{
if (isRegistered || networkManager == null)
{
return;
}
networkManager.RegisterHandler(NetworkMessageType.CharacterTransform, HandleTransformMessage);
isRegistered = true;
}
private void UnregisterHandlers()
{
if (!isRegistered || networkManager == null)
{
return;
}
networkManager.UnregisterHandler(NetworkMessageType.CharacterTransform, HandleTransformMessage);
isRegistered = false;
}
private void HandleTransformMessage(NetworkMessage message)
{
if (identity == null || targetTransform == null)
{
return;
}
if (HasAuthority())
{
return;
}
CharacterTransformMessage transformMessage = CharacterTransformMessage.Deserialize(message.Payload);
if (transformMessage.NetworkId != identity.NetworkId)
{
return;
}
remoteTargetPosition = transformMessage.Position;
remoteTargetRotation = transformMessage.Rotation;
remoteTargetVelocity = transformMessage.Velocity;
haveRemoteState = true;
}
private void OnValidate()
{
broadcastInterval = Mathf.Max(0.01f, broadcastInterval);
remoteLerpSpeed = Mathf.Max(0f, remoteLerpSpeed);
teleportThreshold = Mathf.Max(0.01f, teleportThreshold);
}
}
}

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