Character camera and movement fix - maybe 3
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@@ -184,11 +184,21 @@ namespace MegaKoop.Game.Networking
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{
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characterController.enabled = true;
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characterController.SetInputSource(isLocalPlayer ? null : networkInputProxy);
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var unityController = characterController.GetComponent<UnityEngine.CharacterController>();
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if (unityController != null)
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{
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unityController.enabled = true;
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}
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}
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else
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{
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characterController.enabled = isLocalPlayer;
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characterController.enabled = false;
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characterController.SetInputSource(null);
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var unityController = characterController.GetComponent<UnityEngine.CharacterController>();
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if (unityController != null)
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{
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unityController.enabled = false;
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}
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}
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}
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