Character camera and movement fix - maybe 3

This commit is contained in:
2025-10-12 13:51:51 +02:00
parent 43865e57f1
commit c6ec8ead32

View File

@@ -184,11 +184,21 @@ namespace MegaKoop.Game.Networking
{ {
characterController.enabled = true; characterController.enabled = true;
characterController.SetInputSource(isLocalPlayer ? null : networkInputProxy); characterController.SetInputSource(isLocalPlayer ? null : networkInputProxy);
var unityController = characterController.GetComponent<UnityEngine.CharacterController>();
if (unityController != null)
{
unityController.enabled = true;
}
} }
else else
{ {
characterController.enabled = isLocalPlayer; characterController.enabled = false;
characterController.SetInputSource(null); characterController.SetInputSource(null);
var unityController = characterController.GetComponent<UnityEngine.CharacterController>();
if (unityController != null)
{
unityController.enabled = false;
}
} }
} }