using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
using TMPro;
#else
using TMPro;
#endif
namespace MegaKoop.UI
{
///
/// UGUI Main Menu controller (no UI Toolkit). Handles switching panels and basic settings.
///
public class UGUIMainMenuController : MonoBehaviour
{
// Panels
[Header("Optional Panel Refs (assign to override auto-find)")]
[SerializeField] private GameObject panelMainRef;
[SerializeField] private GameObject panelSettingsRef;
[SerializeField] private GameObject panelLobbyRef;
private GameObject panelMain;
private GameObject panelSettings;
private GameObject panelLobby;
// Main buttons
private Button btnNewGame;
private Button btnContinue;
private Button btnMultiplayer;
private Button btnSettings;
private Button btnQuit;
// Settings controls
private TMP_Dropdown ddQuality;
private Toggle tgFullscreen;
private TMP_Dropdown ddResolution;
private Button btnApplySettings;
private Button btnBackFromSettings;
private void Awake()
{
// Panels (created by UGUIMenuBuilder) – najdi i když jsou neaktivní
RefreshPanelReferences();
// Buttons
btnNewGame = FindButton("Button_NewGame");
btnContinue = FindButton("Button_Continue");
btnMultiplayer = FindButton("Button_Multiplayer");
btnSettings = FindButton("Button_Settings");
btnQuit = FindButton("Button_Quit");
// Settings
ddQuality = FindDropdown("Dropdown_Quality");
tgFullscreen = FindToggle("Toggle_Fullscreen");
ddResolution = FindDropdown("Dropdown_Resolution");
btnApplySettings = FindButton("Button_ApplySettings");
btnBackFromSettings = FindButton("Button_BackFromSettings");
WireEvents();
// Ensure initial panels
ShowMainMenu();
}
// Allow UGUIMenuBuilder to inject panel refs directly
public void SetPanels(GameObject main, GameObject settings, GameObject lobby)
{
panelMainRef = main;
panelSettingsRef = settings;
panelLobbyRef = lobby;
RefreshPanelReferences();
}
private void RefreshPanelReferences()
{
panelMain = panelMainRef ? panelMainRef : (FindAnyInScene("Panel_MainMenu") ?? panelMain);
panelSettings = panelSettingsRef ? panelSettingsRef : (FindAnyInScene("Panel_Settings") ?? panelSettings);
panelLobby = panelLobbyRef ? panelLobbyRef : (FindAnyInScene("Panel_Lobby") ?? panelLobby);
}
private GameObject FindAnyInScene(string name)
{
// Najde i neaktivní objekty
var all = Resources.FindObjectsOfTypeAll();
foreach (var t in all)
{
if (t.hideFlags != HideFlags.None) continue;
var go = t.gameObject;
if (!go.scene.IsValid() || !go.scene.isLoaded) continue;
if (go.name == name) return go;
}
return null;
}
private Button FindButton(string name)
{
var go = GameObject.Find(name);
return go ? go.GetComponent