using UnityEngine; namespace MegaKoop.Game.Networking { [DisallowMultipleComponent] public class SteamLocalInputSender : MonoBehaviour { [SerializeField] private SteamCharacterNetworkBridge characterNetwork; [SerializeField] private float sendInterval = 0.05f; private float sendTimer; private void Awake() { if (characterNetwork == null) { characterNetwork = GetComponent(); } } private void Update() { if (characterNetwork == null) { return; } if (!characterNetwork.IsLocalPlayer || characterNetwork.IsAuthority) { return; } sendTimer -= Time.deltaTime; Vector2 moveInput = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); bool jumpPressed = Input.GetButtonDown("Jump"); if (sendTimer <= 0f || jumpPressed) { characterNetwork.SendLocalInput(moveInput, jumpPressed); sendTimer = sendInterval; } } } }