using UnityEngine; namespace MegaKoop.Game.Vfx { [CreateAssetMenu(fileName = "ProjectileImpactVfxSettings", menuName = "MegaKoop/VFX/Projectile Impact Settings")] public class ProjectileImpactVfxSettings : ScriptableObject { public const string ResourcePath = "ProjectileImpactVfxSettings"; [SerializeField] private GameObject heroImpactPrefab; [SerializeField] private GameObject enemyImpactPrefab; [SerializeField] private float fallbackLifetime = 4f; public GameObject HeroImpactPrefab => heroImpactPrefab; public GameObject EnemyImpactPrefab => enemyImpactPrefab; public float FallbackLifetime => Mathf.Max(0.5f, fallbackLifetime); public static ProjectileImpactVfxSettings LoadFromResources() { return Resources.Load(ResourcePath); } } }