415 lines
13 KiB
C#
415 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using Steamworks;
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using UnityEngine;
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namespace MegaKoop.Game.Networking
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{
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/// <summary>
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/// High level orchestrator for Steam lobby + P2P messaging. Keeps track of handlers per message type.
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/// </summary>
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[DisallowMultipleComponent]
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public class SteamCoopNetworkManager : MonoBehaviour
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{
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public static SteamCoopNetworkManager Instance { get; private set; }
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[SerializeField] private SteamLobbyManager lobbyManager;
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[SerializeField] private SteamP2PTransport p2pTransport;
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private readonly Dictionary<NetworkMessageType, Action<NetworkMessage>> handlers = new();
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private readonly HashSet<ulong> lobbyMembers = new();
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private readonly Dictionary<ulong, string> memberNames = new();
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private readonly List<OnScreenMessage> onScreenMessages = new();
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private bool isHost;
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private bool isConnected;
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private ulong lobbyOwnerSteamId;
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public bool IsHost => isHost;
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public bool IsConnected => isConnected;
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public CSteamID ActiveLobby => lobbyManager != null ? lobbyManager.GetActiveLobby() : CSteamID.Nil;
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public event Action HostClosed;
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public event Action<ulong> PlayerDisconnected;
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private void Awake()
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{
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if (Instance != null)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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DontDestroyOnLoad(gameObject);
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if (lobbyManager == null)
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{
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lobbyManager = GetComponentInChildren<SteamLobbyManager>();
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}
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if (p2pTransport == null)
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{
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p2pTransport = GetComponentInChildren<SteamP2PTransport>();
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}
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if (lobbyManager != null)
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{
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lobbyManager.LobbyCreated += HandleLobbyCreated;
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lobbyManager.LobbyJoined += HandleLobbyJoined;
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lobbyManager.LobbyMemberJoined += HandleLobbyMemberJoined;
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lobbyManager.LobbyMemberLeft += HandleLobbyMemberLeft;
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}
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if (p2pTransport != null)
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{
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p2pTransport.MessageReceived += DispatchMessage;
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}
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}
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private void OnDestroy()
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{
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if (Instance == this)
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{
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Instance = null;
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}
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if (lobbyManager != null)
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{
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lobbyManager.LobbyCreated -= HandleLobbyCreated;
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lobbyManager.LobbyJoined -= HandleLobbyJoined;
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lobbyManager.LobbyMemberJoined -= HandleLobbyMemberJoined;
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lobbyManager.LobbyMemberLeft -= HandleLobbyMemberLeft;
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}
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if (p2pTransport != null)
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{
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p2pTransport.MessageReceived -= DispatchMessage;
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}
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}
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public void RegisterHandler(NetworkMessageType type, Action<NetworkMessage> handler)
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{
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if (handlers.TryGetValue(type, out Action<NetworkMessage> existing))
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{
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existing += handler;
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handlers[type] = existing;
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}
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else
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{
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handlers[type] = handler;
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}
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}
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public void UnregisterHandler(NetworkMessageType type, Action<NetworkMessage> handler)
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{
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if (!handlers.TryGetValue(type, out Action<NetworkMessage> existing))
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{
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return;
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}
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existing -= handler;
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if (existing == null)
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{
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handlers.Remove(type);
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}
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else
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{
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handlers[type] = existing;
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}
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}
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public void SendToAll(NetworkMessageType type, byte[] payload, EP2PSend sendType = EP2PSend.k_EP2PSendReliable)
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{
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p2pTransport?.Broadcast(type, payload, sendType);
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}
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public void SendToPlayer(CSteamID target, NetworkMessageType type, byte[] payload, EP2PSend sendType = EP2PSend.k_EP2PSendReliable)
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{
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p2pTransport?.Send(target, type, payload, sendType);
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}
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public void SynchronizeWithLobby(MegaKoop.Steam.SteamLobbyService steamService)
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{
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if (steamService == null)
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{
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return;
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}
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isConnected = steamService.IsInLobby;
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isHost = steamService.IsHost;
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if (steamService.IsInLobby)
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{
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lobbyMembers.Clear();
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memberNames.Clear();
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lobbyOwnerSteamId = 0;
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var members = steamService.GetMembers();
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if (members != null)
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{
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foreach (var member in members)
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{
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if (!ulong.TryParse(member.steamId, out ulong steamId))
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{
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continue;
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}
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lobbyMembers.Add(steamId);
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memberNames[steamId] = string.IsNullOrWhiteSpace(member.name) ? steamId.ToString() : member.name;
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if (member.isHost)
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{
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lobbyOwnerSteamId = steamId;
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}
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}
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}
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if (lobbyOwnerSteamId == 0 && steamService.IsHost && SteamBootstrap.IsInitialized)
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{
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lobbyOwnerSteamId = SteamUser.GetSteamID().m_SteamID;
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}
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}
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else
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{
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lobbyMembers.Clear();
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memberNames.Clear();
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lobbyOwnerSteamId = 0;
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}
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#if STEAMWORKSNET
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if (p2pTransport != null)
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{
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if (steamService.IsInLobby)
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{
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CSteamID lobbyId = steamService.LobbyId;
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if (lobbyId != CSteamID.Nil)
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{
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p2pTransport.SetActiveLobby(lobbyId);
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}
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else if (ulong.TryParse(steamService.LobbyIdString, out ulong lobbyValue) && lobbyValue != 0)
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{
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p2pTransport.SetActiveLobby(new CSteamID(lobbyValue));
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}
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}
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else
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{
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p2pTransport.SetActiveLobby(CSteamID.Nil);
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}
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}
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#endif
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}
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private void DispatchMessage(NetworkMessage message)
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{
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if (handlers.TryGetValue(message.Type, out Action<NetworkMessage> handler))
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{
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handler?.Invoke(message);
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}
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}
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private void HandleLobbyCreated(CSteamID lobbyId)
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{
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isHost = true;
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isConnected = true;
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p2pTransport?.SetActiveLobby(lobbyId);
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lobbyOwnerSteamId = SteamUser.GetSteamID().m_SteamID;
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lobbyMembers.Clear();
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memberNames.Clear();
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RegisterMember(lobbyOwnerSteamId);
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}
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private void HandleLobbyJoined(CSteamID lobbyId)
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{
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isConnected = true;
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p2pTransport?.SetActiveLobby(lobbyId);
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string ownerId = SteamMatchmaking.GetLobbyData(lobbyId, "owner");
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if (!string.IsNullOrEmpty(ownerId) && ulong.TryParse(ownerId, out ulong ownerSteamId))
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{
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lobbyOwnerSteamId = ownerSteamId;
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isHost = ownerSteamId == SteamUser.GetSteamID().m_SteamID;
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}
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else
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{
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CSteamID owner = SteamMatchmaking.GetLobbyOwner(lobbyId);
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lobbyOwnerSteamId = owner.m_SteamID;
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isHost = owner == SteamUser.GetSteamID();
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}
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RegisterExistingMembers(lobbyId);
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}
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private void HandleLobbyMemberJoined(CSteamID member)
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{
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RegisterMember(member.m_SteamID);
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if (ActiveLobby != CSteamID.Nil)
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{
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CSteamID owner = SteamMatchmaking.GetLobbyOwner(ActiveLobby);
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if (owner != CSteamID.Nil)
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{
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lobbyOwnerSteamId = owner.m_SteamID;
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}
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}
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Debug.Log("[SteamCoopNetworkManager] Member joined: " + member);
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}
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private void HandleLobbyMemberLeft(CSteamID member)
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{
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ulong steamId = member.m_SteamID;
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string displayName = ResolveMemberName(steamId);
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bool hostLeft = lobbyOwnerSteamId != 0 && steamId == lobbyOwnerSteamId;
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lobbyMembers.Remove(steamId);
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memberNames.Remove(steamId);
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if (hostLeft)
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{
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Debug.Log("[SteamCoopNetworkManager] Host left lobby: " + member);
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ShowOnScreenMessage("Host closed the game.", 6f);
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HostClosed?.Invoke();
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if (!isHost)
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{
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ForceDisconnectFromLobby();
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}
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}
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else
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{
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Debug.Log("[SteamCoopNetworkManager] Member left: " + member);
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string message = string.IsNullOrEmpty(displayName) ? "A player disconnected." : $"{displayName} disconnected.";
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ShowOnScreenMessage(message, 4f);
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PlayerDisconnected?.Invoke(steamId);
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}
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}
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private void Update()
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{
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if (onScreenMessages.Count == 0)
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{
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return;
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}
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float now = Time.unscaledTime;
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for (int i = onScreenMessages.Count - 1; i >= 0; i--)
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{
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if (onScreenMessages[i].ExpiresAt <= now)
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{
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onScreenMessages.RemoveAt(i);
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}
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}
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}
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private void OnGUI()
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{
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if (onScreenMessages.Count == 0)
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{
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return;
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}
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float y = 20f;
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foreach (var entry in onScreenMessages)
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{
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if (entry.ExpiresAt <= Time.unscaledTime)
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{
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continue;
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}
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GUIContent content = new(entry.Text);
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Vector2 size = GUI.skin.box.CalcSize(content);
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Rect rect = new(20f, y, Mathf.Max(220f, size.x + 20f), size.y + 10f);
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GUI.Box(rect, content);
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y += rect.height + 6f;
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}
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}
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private void RegisterExistingMembers(CSteamID lobbyId)
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{
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lobbyMembers.Clear();
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memberNames.Clear();
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int count = SteamMatchmaking.GetNumLobbyMembers(lobbyId);
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for (int i = 0; i < count; i++)
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{
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CSteamID member = SteamMatchmaking.GetLobbyMemberByIndex(lobbyId, i);
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RegisterMember(member.m_SteamID);
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}
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}
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private void RegisterMember(ulong steamId)
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{
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if (steamId == 0)
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{
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return;
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}
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lobbyMembers.Add(steamId);
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memberNames[steamId] = ResolveMemberNameInternal(steamId);
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}
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private string ResolveMemberName(ulong steamId)
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{
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if (memberNames.TryGetValue(steamId, out string cached) && !string.IsNullOrEmpty(cached))
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{
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return cached;
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}
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return ResolveMemberNameInternal(steamId);
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}
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private string ResolveMemberNameInternal(ulong steamId)
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{
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#if STEAMWORKSNET
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if (steamId != 0 && SteamBootstrap.IsInitialized)
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{
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try
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{
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return SteamFriends.GetFriendPersonaName(new CSteamID(steamId));
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}
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catch
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{
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// Ignore Steam API hiccups and fall back to id string.
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}
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}
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#endif
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return steamId != 0 ? steamId.ToString() : string.Empty;
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}
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private void ShowOnScreenMessage(string message, float lifetimeSeconds)
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{
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if (string.IsNullOrWhiteSpace(message))
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{
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return;
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}
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float expiry = Time.unscaledTime + Mathf.Max(0.5f, lifetimeSeconds);
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onScreenMessages.Add(new OnScreenMessage
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{
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Text = message,
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ExpiresAt = expiry
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});
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}
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private void ForceDisconnectFromLobby()
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{
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if (ActiveLobby != CSteamID.Nil && SteamBootstrap.IsInitialized)
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{
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SteamMatchmaking.LeaveLobby(ActiveLobby);
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}
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lobbyMembers.Clear();
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memberNames.Clear();
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lobbyOwnerSteamId = 0;
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isConnected = false;
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p2pTransport?.SetActiveLobby(CSteamID.Nil);
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}
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private struct OnScreenMessage
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{
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public string Text;
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public float ExpiresAt;
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}
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}
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}
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