12 lines
284 B
C#
12 lines
284 B
C#
using Game.Scripts.Runtime.Data;
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using UnityEngine;
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namespace Game.Scripts.Runtime.Abstractions
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{
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public interface IEnemyFactory
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{
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GameObject Spawn(EnemyDefinition definition, Vector3 position, Quaternion rotation);
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void Despawn(GameObject instance);
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}
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}
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