262 lines
8.6 KiB
C#
262 lines
8.6 KiB
C#
using Steamworks;
|
|
using UnityEngine;
|
|
|
|
namespace MegaKoop.Game.Networking
|
|
{
|
|
[DisallowMultipleComponent]
|
|
public class SteamCharacterNetworkBridge : MonoBehaviour
|
|
{
|
|
[Header("References")]
|
|
[SerializeField] private ThirdPersonCharacterController characterController;
|
|
[SerializeField] private NetworkIdentity identity;
|
|
[SerializeField] private Transform rootTransform;
|
|
[SerializeField] private NetworkCharacterInputProxy networkInputProxy;
|
|
|
|
[Header("Settings")]
|
|
[SerializeField] private float transformBroadcastInterval = 0.05f;
|
|
[SerializeField] private float remoteLerpSpeed = 12f;
|
|
[SerializeField] private ulong ownerSteamId;
|
|
[SerializeField] private bool autoAssignOwnerToLocalPlayer = true;
|
|
|
|
private SteamCoopNetworkManager networkManager;
|
|
private float broadcastTimer;
|
|
private bool isRegistered;
|
|
private bool isLocalPlayer;
|
|
private bool isAuthority;
|
|
|
|
private Vector3 remoteTargetPosition;
|
|
private Quaternion remoteTargetRotation;
|
|
private Vector3 remoteTargetVelocity;
|
|
private bool haveRemoteState;
|
|
private bool localOverrideSet;
|
|
|
|
public void AssignOwner(ulong steamId, bool localPlayer)
|
|
{
|
|
ownerSteamId = steamId;
|
|
isLocalPlayer = localPlayer;
|
|
localOverrideSet = true;
|
|
UpdateAuthority();
|
|
ConfigureController();
|
|
}
|
|
|
|
public bool IsLocalPlayer => isLocalPlayer;
|
|
public bool IsAuthority => isAuthority;
|
|
|
|
private void Awake()
|
|
{
|
|
if (characterController == null)
|
|
{
|
|
characterController = GetComponent<ThirdPersonCharacterController>();
|
|
}
|
|
|
|
if (identity == null)
|
|
{
|
|
identity = GetComponent<NetworkIdentity>();
|
|
}
|
|
|
|
if (rootTransform == null)
|
|
{
|
|
rootTransform = transform;
|
|
}
|
|
|
|
if (networkInputProxy == null)
|
|
{
|
|
networkInputProxy = GetComponent<NetworkCharacterInputProxy>();
|
|
if (networkInputProxy == null)
|
|
{
|
|
networkInputProxy = gameObject.AddComponent<NetworkCharacterInputProxy>();
|
|
networkInputProxy.hideFlags = HideFlags.HideInInspector;
|
|
}
|
|
}
|
|
|
|
remoteTargetPosition = rootTransform.position;
|
|
remoteTargetRotation = rootTransform.rotation;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
networkManager = SteamCoopNetworkManager.Instance;
|
|
UpdateAuthority();
|
|
ConfigureController();
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
networkManager = SteamCoopNetworkManager.Instance;
|
|
RegisterHandlers();
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
UnregisterHandlers();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (networkManager == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (isAuthority)
|
|
{
|
|
broadcastTimer -= Time.deltaTime;
|
|
if (broadcastTimer <= 0f)
|
|
{
|
|
BroadcastTransform();
|
|
broadcastTimer = transformBroadcastInterval;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (haveRemoteState)
|
|
{
|
|
rootTransform.position = Vector3.Lerp(rootTransform.position, remoteTargetPosition, remoteLerpSpeed * Time.deltaTime);
|
|
rootTransform.rotation = Quaternion.Slerp(rootTransform.rotation, remoteTargetRotation, remoteLerpSpeed * Time.deltaTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void RegisterHandlers()
|
|
{
|
|
if (networkManager == null || isRegistered)
|
|
{
|
|
return;
|
|
}
|
|
|
|
networkManager.RegisterHandler(NetworkMessageType.PlayerInput, HandlePlayerInputMessage);
|
|
networkManager.RegisterHandler(NetworkMessageType.CharacterTransform, HandleCharacterTransformMessage);
|
|
isRegistered = true;
|
|
}
|
|
|
|
private void UnregisterHandlers()
|
|
{
|
|
if (networkManager == null || !isRegistered)
|
|
{
|
|
return;
|
|
}
|
|
|
|
networkManager.UnregisterHandler(NetworkMessageType.PlayerInput, HandlePlayerInputMessage);
|
|
networkManager.UnregisterHandler(NetworkMessageType.CharacterTransform, HandleCharacterTransformMessage);
|
|
isRegistered = false;
|
|
}
|
|
|
|
private void UpdateAuthority()
|
|
{
|
|
if (networkManager == null)
|
|
{
|
|
networkManager = SteamCoopNetworkManager.Instance;
|
|
}
|
|
|
|
bool isHost = networkManager != null && networkManager.IsHost;
|
|
ulong localSteamId = SteamBootstrap.IsInitialized ? SteamUser.GetSteamID().m_SteamID : 0UL;
|
|
|
|
if (!localOverrideSet && autoAssignOwnerToLocalPlayer && ownerSteamId == 0 && localSteamId != 0)
|
|
{
|
|
ownerSteamId = localSteamId;
|
|
}
|
|
|
|
if (!localOverrideSet)
|
|
{
|
|
isLocalPlayer = ownerSteamId != 0 && ownerSteamId == localSteamId;
|
|
}
|
|
|
|
isAuthority = isHost; // Host drives authoritative simulation.
|
|
}
|
|
|
|
private void ConfigureController()
|
|
{
|
|
if (characterController == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (isAuthority)
|
|
{
|
|
characterController.enabled = true;
|
|
characterController.SetInputSource(isLocalPlayer ? null : networkInputProxy);
|
|
}
|
|
else
|
|
{
|
|
characterController.enabled = false;
|
|
}
|
|
}
|
|
|
|
private void BroadcastTransform()
|
|
{
|
|
if (identity == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var unityController = GetComponent<CharacterController>();
|
|
Vector3 velocity = unityController != null ? unityController.velocity : Vector3.zero;
|
|
var message = new CharacterTransformMessage(identity.NetworkId, rootTransform.position, rootTransform.rotation, velocity);
|
|
byte[] payload = CharacterTransformMessage.Serialize(message);
|
|
networkManager.SendToAll(NetworkMessageType.CharacterTransform, payload, EP2PSend.k_EP2PSendUnreliableNoDelay);
|
|
}
|
|
|
|
private void HandlePlayerInputMessage(NetworkMessage message)
|
|
{
|
|
if (!isAuthority)
|
|
{
|
|
return;
|
|
}
|
|
|
|
PlayerInputMessage inputMessage = PlayerInputMessage.Deserialize(message.Payload);
|
|
if (inputMessage.NetworkId != identity.NetworkId)
|
|
{
|
|
return;
|
|
}
|
|
|
|
networkInputProxy.SetInput(inputMessage.MoveInput, inputMessage.JumpPressed);
|
|
}
|
|
|
|
private void HandleCharacterTransformMessage(NetworkMessage message)
|
|
{
|
|
if (isAuthority)
|
|
{
|
|
return;
|
|
}
|
|
|
|
CharacterTransformMessage transformMessage = CharacterTransformMessage.Deserialize(message.Payload);
|
|
if (transformMessage.NetworkId != identity.NetworkId)
|
|
{
|
|
return;
|
|
}
|
|
|
|
remoteTargetPosition = transformMessage.Position;
|
|
remoteTargetRotation = transformMessage.Rotation;
|
|
remoteTargetVelocity = transformMessage.Velocity;
|
|
haveRemoteState = true;
|
|
}
|
|
|
|
public void SendLocalInput(Vector2 moveInput, bool jump)
|
|
{
|
|
if (networkManager == null || identity == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var message = new PlayerInputMessage(identity.NetworkId, moveInput, jump, Vector2.zero);
|
|
byte[] payload = PlayerInputMessage.Serialize(message);
|
|
if (!networkManager.IsConnected || networkManager.IsHost)
|
|
{
|
|
// If we are host, feed directly.
|
|
HandlePlayerInputMessage(new NetworkMessage(NetworkMessageType.PlayerInput, payload, SteamUser.GetSteamID().m_SteamID));
|
|
}
|
|
else
|
|
{
|
|
CSteamID lobby = networkManager.ActiveLobby;
|
|
CSteamID lobbyOwner = lobby != CSteamID.Nil ? SteamMatchmaking.GetLobbyOwner(lobby) : CSteamID.Nil;
|
|
if (lobbyOwner == CSteamID.Nil)
|
|
{
|
|
lobbyOwner = SteamUser.GetSteamID();
|
|
}
|
|
|
|
networkManager.SendToPlayer(lobbyOwner, NetworkMessageType.PlayerInput, payload, EP2PSend.k_EP2PSendUnreliableNoDelay);
|
|
}
|
|
}
|
|
}
|
|
}
|