online fix
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@@ -126,6 +126,11 @@ namespace MegaKoop.Game.Networking
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}
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ProjectileSpawnMessage spawnMessage = ProjectileSpawnMessage.Deserialize(message.Payload);
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if (identity.NetworkId == 0 && spawnMessage.NetworkId != 0)
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{
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identity.SetNetworkId(spawnMessage.NetworkId);
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}
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if (spawnMessage.NetworkId != identity.NetworkId)
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{
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return;
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