Animace + Menu

This commit is contained in:
Dominik G.
2025-10-05 18:18:12 +02:00
parent b52b3aa830
commit 550efdfaad
2192 changed files with 602748 additions and 2703 deletions

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fileFormatVersion: 2
guid: ba062aa6c92b140379dbc06b43dd3b9b
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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace MegaKoop.EditorTools
{
public static class ProjectSetupTools
{
[MenuItem("Tools/MegaKoop/Steam/Enable 'STEAMWORKSNET' Define", priority = 5)]
public static void EnableSteamworksDefine()
{
var group = EditorUserBuildSettings.selectedBuildTargetGroup;
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
if (!defines.Contains("STEAMWORKSNET"))
{
if (!string.IsNullOrEmpty(defines)) defines += ";";
defines += "STEAMWORKSNET";
PlayerSettings.SetScriptingDefineSymbolsForGroup(group, defines);
Debug.Log($"[Setup] Added 'STEAMWORKSNET' define to {group}. Recompiling...");
}
else
{
Debug.Log("[Setup] 'STEAMWORKSNET' already present.");
}
}
[MenuItem("Tools/MegaKoop/Steam/Show Setup Instructions", priority = 6)]
public static void ShowSteamSetupInstructions()
{
Debug.Log(
"STEAM SETUP:\n" +
"1) Install Steamworks.NET (Package/Asset).\n" +
"2) Run Tools > MegaKoop > Steam > Enable 'STEAMWORKSNET' Define.\n" +
"3) Ensure Steam client is running.\n" +
"4) Optional: place steam_appid.txt (e.g., 480) beside the built .exe for local builds.\n" +
"5) Press Play. Host -> Invite overlay opens automatically."
);
}
}
}
#endif

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fileFormatVersion: 2
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Editor/UGUIMenuBuilder.cs Normal file
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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System.Linq;
namespace MegaKoop.EditorTools
{
public static class UGUIMenuBuilder
{
[MenuItem("Tools/MegaKoop/Generate UGUI Main Menu", priority = 0)]
public static void GenerateUGUIMainMenu()
{
// Create or use dedicated UI_Canvas (do NOT bind to a random existing Canvas)
Canvas canvas = null;
var canvasGO = GameObject.Find("UI_Canvas");
if (canvasGO == null)
{
canvasGO = new GameObject("UI_Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
Undo.RegisterCreatedObjectUndo(canvasGO, "Create Canvas");
}
canvas = canvasGO.GetComponent<Canvas>();
if (canvas == null) canvas = canvasGO.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
var scaler = canvasGO.GetComponent<CanvasScaler>();
if (scaler == null) scaler = canvasGO.AddComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(1920, 1080);
scaler.matchWidthOrHeight = 0.5f;
// Ensure EventSystem exists
if (Object.FindObjectOfType<UnityEngine.EventSystems.EventSystem>() == null)
{
var es = new GameObject("EventSystem", typeof(UnityEngine.EventSystems.EventSystem), typeof(UnityEngine.EventSystems.StandaloneInputModule));
Undo.RegisterCreatedObjectUndo(es, "Create EventSystem");
}
// Clean old generated panels if present to avoid duplicates
void DestroyChildIfExists(Transform parent, string childName)
{
var child = parent.Find(childName);
if (child != null)
{
Undo.DestroyObjectImmediate(child.gameObject);
}
}
DestroyChildIfExists(canvas.transform, "Panel_MainMenu");
DestroyChildIfExists(canvas.transform, "Panel_Settings");
DestroyChildIfExists(canvas.transform, "Panel_Lobby");
// Root panels
var panelMain = CreatePanel(canvas.transform, "Panel_MainMenu", new Vector2(900, 800));
var panelSettings = CreatePanel(canvas.transform, "Panel_Settings", new Vector2(900, 800));
var panelLobby = CreatePanel(canvas.transform, "Panel_Lobby", new Vector2(1100, 820));
panelSettings.SetActive(false);
panelLobby.SetActive(false);
// Main Menu Content
var mainContainer = CreateVerticalGroup(panelMain.transform, "Main_VLayout", 20, TextAnchor.MiddleCenter, new RectOffset(30, 30, 30, 30));
CreateText(mainContainer.transform, "Text_Title", "MEGA KOOP", 70, TextAnchor.MiddleCenter, Color.white, FontStyles.Bold);
CreateText(mainContainer.transform, "Text_Subtitle", "CO-OP ADVENTURE", 20, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Normal);
CreateSpacer(mainContainer.transform, 20);
CreateMenuButton(mainContainer.transform, "Button_Multiplayer", "MULTIPLAYER");
CreateMenuButton(mainContainer.transform, "Button_Settings", "SETTINGS");
CreateMenuButton(mainContainer.transform, "Button_Quit", "QUIT GAME", isDanger:true);
// Settings
var settingsContainer = CreateVerticalGroup(panelSettings.transform, "Settings_VLayout", 16, TextAnchor.UpperCenter, new RectOffset(30,30,30,30));
CreateText(settingsContainer.transform, "Text_SettingsTitle", "SETTINGS", 48, TextAnchor.MiddleCenter, Color.white, FontStyles.Bold);
CreateSpacer(settingsContainer.transform, 10);
var gfxGroup = CreateVerticalGroup(settingsContainer.transform, "Graphics_Group", 10, TextAnchor.UpperLeft, new RectOffset(10,10,10,10));
CreateText(gfxGroup.transform, "Text_Graphics", "Graphics", 24, TextAnchor.MiddleLeft, Color.white, FontStyles.Bold);
CreateDropdown(gfxGroup.transform, "Dropdown_Quality", new string[]{"Low","Medium","High","Ultra"});
CreateToggle(gfxGroup.transform, "Toggle_Fullscreen", "Fullscreen", true);
CreateDropdown(gfxGroup.transform, "Dropdown_Resolution", new string[]{"1280x720","1920x1080","2560x1440","3840x2160"});
var settingsButtons = CreateHorizontalGroup(settingsContainer.transform, "Settings_Buttons", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0));
CreateMenuButton(settingsButtons.transform, "Button_ApplySettings", "APPLY");
CreateMenuButton(settingsButtons.transform, "Button_BackFromSettings", "BACK");
// Lobby
var lobbyContainer = CreateVerticalGroup(panelLobby.transform, "Lobby_VLayout", 16, TextAnchor.UpperCenter, new RectOffset(24,24,24,24));
var lobbyHeader = CreateHorizontalGroup(lobbyContainer.transform, "Lobby_Header", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,10));
CreateText(lobbyHeader.transform, "Text_LobbyTitle", "MULTIPLAYER LOBBY", 36, TextAnchor.MiddleLeft, new Color(0.7f,1f,0.7f), FontStyles.Bold);
CreateText(lobbyHeader.transform, "Text_Status", "OFFLINE", 18, TextAnchor.MiddleRight, new Color(0.8f,0.8f,0.8f), FontStyles.Bold);
// Lobby code area
var codeGroup = CreateVerticalGroup(lobbyContainer.transform, "Lobby_CodeGroup", 8, TextAnchor.MiddleCenter, new RectOffset(10,10,10,10));
CreateText(codeGroup.transform, "Text_LobbyCodeLabel", "LOBBY CODE", 16, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Bold);
var codeRow = CreateHorizontalGroup(codeGroup.transform, "Lobby_CodeRow", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0));
CreateText(codeRow.transform, "Text_LobbyCodeValue", "------", 44, TextAnchor.MiddleCenter, new Color(0.7f,1f,0.7f), FontStyles.Bold);
CreateMenuButton(codeRow.transform, "Button_CopyCode", "COPY");
CreateText(codeGroup.transform, "Text_LobbyCodeHint", "Share this code with friends to invite them", 12, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Normal);
// Tabs
var tabs = CreateHorizontalGroup(lobbyContainer.transform, "Lobby_Tabs", 0, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0));
CreateMenuButton(tabs.transform, "Button_HostTab", "HOST LOBBY");
CreateMenuButton(tabs.transform, "Button_JoinTab", "JOIN LOBBY");
// Join content
var joinGroup = CreateVerticalGroup(lobbyContainer.transform, "Group_Join", 10, TextAnchor.UpperCenter, new RectOffset(10,10,10,10));
var joinRow = CreateHorizontalGroup(joinGroup.transform, "Join_Row", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0));
CreateInputField(joinRow.transform, "Input_LobbyCode", "Enter 6-digit code...");
CreateMenuButton(joinGroup.transform, "Button_Connect", "CONNECT");
// Host content
var hostGroup = CreateVerticalGroup(lobbyContainer.transform, "Group_Host", 10, TextAnchor.UpperCenter, new RectOffset(10,10,10,10));
CreateDropdown(hostGroup.transform, "Dropdown_MaxPlayers", new string[]{"2","3","4","8"});
CreateToggle(hostGroup.transform, "Toggle_PublicLobby", "Public", true);
CreateMenuButton(hostGroup.transform, "Button_CreateLobby", "CREATE LOBBY");
// Players list
var playersHeader = CreateHorizontalGroup(lobbyContainer.transform, "Players_Header", 10, TextAnchor.MiddleLeft, new RectOffset(0,0,0,0));
CreateText(playersHeader.transform, "Text_PlayersTitle", "PLAYERS", 20, TextAnchor.MiddleLeft, Color.white, FontStyles.Bold);
CreateText(playersHeader.transform, "Text_PlayerCount", "0/4", 18, TextAnchor.MiddleRight, new Color(0.7f,1f,0.7f), FontStyles.Bold);
var scroll = CreateScrollList(lobbyContainer.transform, out var content, "Scroll_Players", "Viewport", "Content_PlayersList");
var empty = CreateText(lobbyContainer.transform, "Empty_Players", "Waiting for players...", 16, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Italic);
// Template for player entry
var template = new GameObject("PlayerItemTemplate", typeof(RectTransform), typeof(HorizontalLayoutGroup));
template.transform.SetParent(content, false);
var hlg = template.GetComponent<HorizontalLayoutGroup>();
hlg.childAlignment = TextAnchor.MiddleLeft; hlg.spacing = 12; hlg.childControlWidth = false; hlg.childForceExpandWidth = true;
var avatar = CreateImage(template.transform, "Image_Avatar", new Color(0.3f,0.6f,0.3f));
var name = CreateText(template.transform, "Text_PlayerName", "Player", 18, TextAnchor.MiddleLeft, Color.white, FontStyles.Bold);
var status = CreateText(template.transform, "Text_PlayerStatus", "NOT READY", 14, TextAnchor.MiddleRight, new Color(0.8f,0.8f,0.8f), FontStyles.Bold);
((RectTransform)avatar.transform).sizeDelta = new Vector2(40,40);
template.SetActive(false);
// Host controls
var hostControls = CreateHorizontalGroup(lobbyContainer.transform, "Host_Controls", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0));
CreateMenuButton(hostControls.transform, "Button_InviteFriends", "INVITE FRIENDS");
CreateMenuButton(hostControls.transform, "Button_KickSelected", "KICK SELECTED");
// Friends picker will be a modal overlay under Panel_Lobby (so it doesn't stretch main layout)
var friendsOverlay = new GameObject("Panel_Friends", typeof(RectTransform), typeof(Image));
friendsOverlay.transform.SetParent(panelLobby.transform, false);
var ovRT = (RectTransform)friendsOverlay.transform; ovRT.anchorMin = new Vector2(0,0); ovRT.anchorMax = new Vector2(1,1); ovRT.offsetMin = Vector2.zero; ovRT.offsetMax = Vector2.zero;
var ovImg = friendsOverlay.GetComponent<Image>(); ovImg.color = new Color(0,0,0,0.55f);
friendsOverlay.SetActive(false);
// Transparent background button to close on backdrop click
var closeBg = new GameObject("Button_CloseFriendsOverlay", typeof(RectTransform), typeof(Image), typeof(Button));
closeBg.transform.SetParent(friendsOverlay.transform, false);
var closeBgRT = (RectTransform)closeBg.transform; closeBgRT.anchorMin = new Vector2(0,0); closeBgRT.anchorMax = new Vector2(1,1); closeBgRT.offsetMin = Vector2.zero; closeBgRT.offsetMax = Vector2.zero;
var closeBgImg = closeBg.GetComponent<Image>(); closeBgImg.color = new Color(0,0,0,0);
// Center modal window
var friendsWindow = CreatePanel(friendsOverlay.transform, "Friends_Window", new Vector2(900, 420));
var friendsV = CreateVerticalGroup(friendsWindow.transform, "Friends_VLayout", 8, TextAnchor.UpperCenter, new RectOffset(16,16,16,16));
CreateText(friendsV.transform, "Text_FriendsTitle", "INVITE FRIENDS", 24, TextAnchor.MiddleCenter, Color.white, FontStyles.Bold);
CreateText(friendsV.transform, "Text_FriendsHint", "Select a friend to send a Steam invite.", 12, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Normal);
var friendsScroll = CreateScrollList(friendsV.transform, out var friendsContent, "Scroll_Friends", "Viewport", "Content_FriendsList");
// Make friends content a compact grid of icons
var vlgFriends = friendsContent.GetComponent<VerticalLayoutGroup>();
if (vlgFriends) Object.DestroyImmediate(vlgFriends);
var gridFriends = friendsContent.gameObject.AddComponent<GridLayoutGroup>();
gridFriends.cellSize = new Vector2(72, 72);
gridFriends.spacing = new Vector2(10, 10);
gridFriends.startAxis = GridLayoutGroup.Axis.Horizontal;
var csfFriends = friendsContent.GetComponent<ContentSizeFitter>();
if (csfFriends == null) csfFriends = friendsContent.gameObject.AddComponent<ContentSizeFitter>();
csfFriends.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
CreateText(friendsV.transform, "Empty_Friends", "No friends found.", 14, TextAnchor.MiddleCenter, new Color(0.8f,0.8f,0.8f), FontStyles.Italic);
var friendsFooter = CreateHorizontalGroup(friendsV.transform, "Friends_Footer", 8, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0));
CreateMenuButton(friendsFooter.transform, "Button_BackFromFriends", "BACK");
// Ready
CreateMenuButton(lobbyContainer.transform, "Button_ToggleReady", "TOGGLE READY");
// Footer
var footer = CreateHorizontalGroup(lobbyContainer.transform, "Lobby_Footer", 10, TextAnchor.MiddleCenter, new RectOffset(0,0,0,0));
CreateMenuButton(footer.transform, "Button_StartGame", "START GAME");
CreateMenuButton(footer.transform, "Button_LeaveLobby", "LEAVE LOBBY");
CreateMenuButton(footer.transform, "Button_BackFromLobby", "BACK TO MENU");
// Controllers
var mainCtrl = canvas.gameObject.GetComponent<MegaKoop.UI.UGUIMainMenuController>();
if (mainCtrl == null) mainCtrl = canvas.gameObject.AddComponent<MegaKoop.UI.UGUIMainMenuController>();
var lobbyCtrl = canvas.gameObject.GetComponent<MegaKoop.UI.UGUIMultiplayerLobbyController>();
if (lobbyCtrl == null) lobbyCtrl = canvas.gameObject.AddComponent<MegaKoop.UI.UGUIMultiplayerLobbyController>();
// Inject panel references for reliability
mainCtrl.SetPanels(panelMain, panelSettings, panelLobby);
lobbyCtrl.SetLobbyRoot(panelLobby);
Selection.activeGameObject = canvas.gameObject;
Debug.Log("[UGUIMenuBuilder] UGUI Main Menu generated successfully. You can press Play and test.");
}
private static GameObject CreatePanel(Transform parent, string name, Vector2 size)
{
var go = new GameObject(name, typeof(RectTransform), typeof(Image));
go.transform.SetParent(parent, false);
var rt = (RectTransform)go.transform;
rt.anchorMin = rt.anchorMax = new Vector2(0.5f, 0.5f);
rt.pivot = new Vector2(0.5f, 0.5f);
rt.sizeDelta = size;
var img = go.GetComponent<Image>();
img.color = new Color(0.13f, 0.13f, 0.13f, 0.95f);
return go;
}
private static GameObject CreateVerticalGroup(Transform parent, string name, float spacing, TextAnchor align, RectOffset padding)
{
var go = new GameObject(name, typeof(RectTransform), typeof(VerticalLayoutGroup), typeof(ContentSizeFitter));
go.transform.SetParent(parent, false);
var rt = (RectTransform)go.transform;
rt.anchorMin = new Vector2(0, 0); rt.anchorMax = new Vector2(1, 1); rt.offsetMin = new Vector2(0,0); rt.offsetMax = new Vector2(0,0);
var vlg = go.GetComponent<VerticalLayoutGroup>();
vlg.spacing = spacing; vlg.childAlignment = align; vlg.padding = padding; vlg.childForceExpandWidth = true; vlg.childControlWidth = true; vlg.childControlHeight = false;
var fitter = go.GetComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize; fitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
return go;
}
private static GameObject CreateHorizontalGroup(Transform parent, string name, float spacing, TextAnchor align, RectOffset padding)
{
var go = new GameObject(name, typeof(RectTransform), typeof(HorizontalLayoutGroup));
go.transform.SetParent(parent, false);
var rt = (RectTransform)go.transform;
rt.anchorMin = new Vector2(0, 0); rt.anchorMax = new Vector2(1, 0); rt.pivot = new Vector2(0.5f, 0.5f);
rt.sizeDelta = new Vector2(0, 60);
var hlg = go.GetComponent<HorizontalLayoutGroup>();
hlg.spacing = spacing; hlg.childAlignment = align; hlg.padding = padding; hlg.childControlWidth = true; hlg.childForceExpandWidth = true;
return go;
}
private static GameObject CreateText(Transform parent, string name, string text, int fontSize, TextAnchor anchor, Color color, FontStyles fontStyle)
{
var go = new GameObject(name, typeof(RectTransform), typeof(TextMeshProUGUI), typeof(LayoutElement));
go.transform.SetParent(parent, false);
var t = go.GetComponent<TextMeshProUGUI>();
t.text = text; t.fontSize = fontSize; t.color = color; t.alignment = MapAlignment(anchor); t.fontStyle = fontStyle;
t.enableWordWrapping = false; // avoid vertical letters
t.raycastTarget = false; // don't block parent UI clicks
if (TMP_Settings.defaultFontAsset != null) t.font = TMP_Settings.defaultFontAsset;
var le = go.GetComponent<LayoutElement>();
le.minHeight = Mathf.Max(24, fontSize + 12);
var rt = (RectTransform)go.transform; rt.sizeDelta = new Vector2(0, fontSize + 20);
return go;
}
private static TextAlignmentOptions MapAlignment(TextAnchor anchor)
{
switch (anchor)
{
case TextAnchor.UpperLeft: return TextAlignmentOptions.TopLeft;
case TextAnchor.UpperCenter: return TextAlignmentOptions.Top;
case TextAnchor.UpperRight: return TextAlignmentOptions.TopRight;
case TextAnchor.MiddleLeft: return TextAlignmentOptions.MidlineLeft;
case TextAnchor.MiddleCenter: return TextAlignmentOptions.Midline;
case TextAnchor.MiddleRight: return TextAlignmentOptions.MidlineRight;
case TextAnchor.LowerLeft: return TextAlignmentOptions.BottomLeft;
case TextAnchor.LowerCenter: return TextAlignmentOptions.Bottom;
case TextAnchor.LowerRight: return TextAlignmentOptions.BottomRight;
default: return TextAlignmentOptions.Center;
}
}
private static GameObject CreateMenuButton(Transform parent, string name, string label, bool isDanger = false)
{
var go = new GameObject(name, typeof(RectTransform), typeof(Image), typeof(Button));
go.transform.SetParent(parent, false);
var img = go.GetComponent<Image>();
img.color = isDanger ? new Color(0.5f, 0.15f, 0.15f, 0.9f) : new Color(0.25f, 0.5f, 0.25f, 0.9f);
var rt = (RectTransform)go.transform; rt.sizeDelta = new Vector2(0, 48);
var leBtn = go.AddComponent<LayoutElement>();
leBtn.flexibleWidth = 1; leBtn.minHeight = 48;
var text = CreateText(go.transform, "Text", label, 20, TextAnchor.MiddleCenter, Color.white, FontStyles.Bold);
var textRT = (RectTransform)text.transform; textRT.anchorMin = new Vector2(0,0); textRT.anchorMax = new Vector2(1,1); textRT.offsetMin = Vector2.zero; textRT.offsetMax = Vector2.zero;
return go;
}
private static GameObject CreateInputField(Transform parent, string name, string placeholder)
{
var go = new GameObject(name, typeof(RectTransform), typeof(Image), typeof(TMP_InputField));
go.transform.SetParent(parent, false);
var img = go.GetComponent<Image>(); img.color = new Color(0.1f,0.1f,0.1f,0.9f);
var rt = (RectTransform)go.transform; rt.sizeDelta = new Vector2(600, 50);
var viewport = new GameObject("TextViewport", typeof(RectTransform)); viewport.transform.SetParent(go.transform, false);
var viewportRT = (RectTransform)viewport.transform; viewportRT.anchorMin = new Vector2(0,0); viewportRT.anchorMax = new Vector2(1,1); viewportRT.offsetMin = new Vector2(10,6); viewportRT.offsetMax = new Vector2(-10,-6);
var text = CreateText(viewport.transform, "Text", string.Empty, 20, TextAnchor.MiddleLeft, Color.white, FontStyles.Normal);
var placeholderGO = CreateText(viewport.transform, "Placeholder", placeholder, 18, TextAnchor.MiddleLeft, new Color(0.7f,0.7f,0.7f), FontStyles.Italic);
var input = go.GetComponent<TMP_InputField>();
input.textViewport = viewportRT;
input.textComponent = text.GetComponent<TextMeshProUGUI>();
input.placeholder = placeholderGO.GetComponent<TextMeshProUGUI>();
var tRT = (RectTransform)text.transform; tRT.anchorMin = new Vector2(0,0); tRT.anchorMax = new Vector2(1,1); tRT.offsetMin = new Vector2(10,0); tRT.offsetMax = new Vector2(-10,0);
var pRT = (RectTransform)placeholderGO.transform; pRT.anchorMin = new Vector2(0,0); pRT.anchorMax = new Vector2(1,1); pRT.offsetMin = new Vector2(10,0); pRT.offsetMax = new Vector2(-10,0);
return go;
}
private static GameObject CreateDropdown(Transform parent, string name, string[] options)
{
var go = new GameObject(name, typeof(RectTransform), typeof(Image), typeof(TMP_Dropdown));
go.transform.SetParent(parent, false);
var img = go.GetComponent<Image>(); img.color = new Color(0.2f,0.2f,0.2f,0.9f);
var rt = (RectTransform)go.transform; rt.sizeDelta = new Vector2(600, 50);
// Caption label
var caption = CreateText(go.transform, "Label", options.FirstOrDefault() ?? "Option", 18, TextAnchor.MiddleLeft, Color.white, FontStyles.Normal);
var arrow = CreateText(go.transform, "Arrow", "▼", 18, TextAnchor.MiddleRight, Color.white, FontStyles.Bold);
// Template (disabled by default)
var template = new GameObject("Template", typeof(RectTransform), typeof(Image), typeof(ScrollRect));
template.transform.SetParent(go.transform, false);
var templateRT = (RectTransform)template.transform;
templateRT.anchorMin = new Vector2(0, 0); templateRT.anchorMax = new Vector2(1, 0); templateRT.pivot = new Vector2(0.5f, 1);
templateRT.sizeDelta = new Vector2(0, 220); // visible dropdown height
template.SetActive(false);
var templateImg = template.GetComponent<Image>(); templateImg.color = new Color(0.1f,0.1f,0.1f,0.95f);
// Viewport
var viewport = new GameObject("Viewport", typeof(RectTransform), typeof(Mask), typeof(Image));
viewport.transform.SetParent(template.transform, false);
var viewportRT = (RectTransform)viewport.transform; viewportRT.anchorMin = new Vector2(0,0); viewportRT.anchorMax = new Vector2(1,1); viewportRT.offsetMin = Vector2.zero; viewportRT.offsetMax = Vector2.zero;
var vImg = viewport.GetComponent<Image>(); vImg.color = new Color(0,0,0,0.2f);
viewport.GetComponent<Mask>().showMaskGraphic = false;
// Scroll content
var content = new GameObject("Content", typeof(RectTransform), typeof(VerticalLayoutGroup));
content.transform.SetParent(viewport.transform, false);
var contentRT = (RectTransform)content.transform; contentRT.anchorMin = new Vector2(0,1); contentRT.anchorMax = new Vector2(1,1); contentRT.pivot = new Vector2(0.5f,1);
var vlg = content.GetComponent<VerticalLayoutGroup>(); vlg.spacing = 4; vlg.childForceExpandWidth = true; vlg.childControlHeight = true;
// Item (Toggle)
var item = new GameObject("Item", typeof(RectTransform), typeof(Toggle));
item.transform.SetParent(content.transform, false);
var itemRT = (RectTransform)item.transform; itemRT.sizeDelta = new Vector2(0, 30);
var itemBG = new GameObject("Item Background", typeof(RectTransform), typeof(Image));
itemBG.transform.SetParent(item.transform, false);
var itemBGImg = itemBG.GetComponent<Image>(); itemBGImg.color = new Color(0.2f,0.2f,0.2f,0.9f);
var itemCheck = new GameObject("Item Checkmark", typeof(RectTransform), typeof(Image));
itemCheck.transform.SetParent(itemBG.transform, false);
var itemCheckImg = itemCheck.GetComponent<Image>(); itemCheckImg.color = new Color(0.7f,1f,0.7f,1f);
var itemLabelGO = CreateText(item.transform, "Item Label", "Option", 18, TextAnchor.MiddleLeft, Color.white, FontStyles.Normal);
// Position sub-elements
var bgRT = (RectTransform)itemBG.transform; bgRT.anchorMin = new Vector2(0,0); bgRT.anchorMax = new Vector2(1,1); bgRT.offsetMin = Vector2.zero; bgRT.offsetMax = Vector2.zero;
var ckRT = (RectTransform)itemCheck.transform; ckRT.anchorMin = new Vector2(0,0.5f); ckRT.anchorMax = new Vector2(0,0.5f); ckRT.pivot = new Vector2(0,0.5f); ckRT.sizeDelta = new Vector2(18,18); ckRT.anchoredPosition = new Vector2(6,0);
var itemLabelRT = (RectTransform)itemLabelGO.transform; itemLabelRT.anchorMin = new Vector2(0,0); itemLabelRT.anchorMax = new Vector2(1,1); itemLabelRT.offsetMin = new Vector2(28,0); itemLabelRT.offsetMax = new Vector2(-6,0);
// Toggle wiring
var tgl = item.GetComponent<Toggle>();
tgl.targetGraphic = itemBGImg; tgl.graphic = itemCheckImg;
// Dropdown wiring
var dd = go.GetComponent<TMP_Dropdown>();
dd.template = template.GetComponent<RectTransform>();
dd.captionText = caption.GetComponent<TextMeshProUGUI>();
dd.itemText = itemLabelGO.GetComponent<TextMeshProUGUI>();
dd.options = options.Select(o => new TMP_Dropdown.OptionData(o)).ToList();
dd.RefreshShownValue();
// ScrollRect wiring
var scr = template.GetComponent<ScrollRect>();
scr.viewport = viewport.GetComponent<RectTransform>();
scr.content = content.GetComponent<RectTransform>();
scr.horizontal = false; scr.vertical = true;
return go;
}
private static GameObject CreateToggle(Transform parent, string name, string labelText, bool initial)
{
var go = new GameObject(name, typeof(RectTransform), typeof(Toggle));
go.transform.SetParent(parent, false);
var bg = CreateImage(go.transform, "Background", new Color(0.2f,0.2f,0.2f));
var check = CreateImage(bg.transform, "Checkmark", new Color(0.7f,1f,0.7f));
var label = CreateText(go.transform, "Label", labelText, 18, TextAnchor.MiddleLeft, Color.white, FontStyles.Normal);
var t = go.GetComponent<Toggle>();
t.isOn = initial; t.graphic = check.GetComponent<Image>(); t.targetGraphic = bg.GetComponent<Image>();
var rt = (RectTransform)go.transform; rt.sizeDelta = new Vector2(600, 40);
var bgRT = (RectTransform)bg.transform; bgRT.anchorMin = new Vector2(0,0.5f); bgRT.anchorMax = new Vector2(0,0.5f); bgRT.pivot = new Vector2(0,0.5f); bgRT.sizeDelta = new Vector2(24,24);
var checkRT = (RectTransform)check.transform; checkRT.anchorMin = checkRT.anchorMax = new Vector2(0.5f,0.5f); checkRT.sizeDelta = new Vector2(16,16);
var labelRT = (RectTransform)label.transform; labelRT.anchorMin = new Vector2(0,0); labelRT.anchorMax = new Vector2(1,1); labelRT.offsetMin = new Vector2(34,0); labelRT.offsetMax = new Vector2(0,0);
return go;
}
private static GameObject CreateImage(Transform parent, string name, Color color)
{
var go = new GameObject(name, typeof(RectTransform), typeof(Image));
go.transform.SetParent(parent, false);
var img = go.GetComponent<Image>(); img.color = color;
return go;
}
private static void CreateSpacer(Transform parent, float height)
{
var sp = new GameObject("Spacer", typeof(RectTransform));
sp.transform.SetParent(parent, false);
var rt = (RectTransform)sp.transform; rt.sizeDelta = new Vector2(0, height);
}
private static ScrollRect CreateScrollList(Transform parent, out Transform content, string scrollName, string viewportName, string contentName)
{
var scrollGO = new GameObject(scrollName, typeof(RectTransform), typeof(Image), typeof(ScrollRect));
scrollGO.transform.SetParent(parent, false);
var srt = (RectTransform)scrollGO.transform; srt.sizeDelta = new Vector2(0, 240);
var img = scrollGO.GetComponent<Image>(); img.color = new Color(0,0,0,0.3f);
var viewport = new GameObject(viewportName, typeof(RectTransform), typeof(Mask), typeof(Image));
viewport.transform.SetParent(scrollGO.transform, false);
var vImg = viewport.GetComponent<Image>(); vImg.color = new Color(0,0,0,0.1f);
viewport.GetComponent<Mask>().showMaskGraphic = false;
var vprt = (RectTransform)viewport.transform; vprt.anchorMin = new Vector2(0,0); vprt.anchorMax = new Vector2(1,1); vprt.offsetMin = Vector2.zero; vprt.offsetMax = Vector2.zero;
var contentGO = new GameObject(contentName, typeof(RectTransform), typeof(VerticalLayoutGroup));
contentGO.transform.SetParent(viewport.transform, false);
var vlg = contentGO.GetComponent<VerticalLayoutGroup>(); vlg.spacing = 8; vlg.childAlignment = TextAnchor.UpperLeft; vlg.childForceExpandWidth = true;
var crt = (RectTransform)contentGO.transform; crt.anchorMin = new Vector2(0,1); crt.anchorMax = new Vector2(1,1); crt.pivot = new Vector2(0.5f,1); crt.offsetMin = new Vector2(0,0); crt.offsetMax = new Vector2(0,0);
var csf = contentGO.AddComponent<ContentSizeFitter>(); csf.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
content = contentGO.transform;
var scroll = scrollGO.GetComponent<ScrollRect>(); scroll.viewport = (RectTransform)viewport.transform; scroll.content = (RectTransform)content; scroll.horizontal = false; scroll.vertical = true;
return scroll;
}
}
}
#endif

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#if UNITY_EDITOR
using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
#if UNITY_2021_1_OR_NEWER
using UnityEngine.UIElements; // for UIDocument
#endif
namespace MegaKoop.EditorTools
{
public static class UIToolkitCleanup
{
[MenuItem("Tools/MegaKoop/Cleanup UI Toolkit Assets (Backup & Remove)", priority = 50)]
public static void CleanupUIToolkit()
{
string timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss");
string backupRoot = $"Assets/_Backup_UIToolkit_{timestamp}";
Directory.CreateDirectory(backupRoot);
// Collect UXML/USS assets
var all = AssetDatabase.GetAllAssetPaths();
var toMove = all.Where(p => p.EndsWith(".uxml", StringComparison.OrdinalIgnoreCase) || p.EndsWith(".uss", StringComparison.OrdinalIgnoreCase)).ToList();
// Also move common PanelSettings assets by name
toMove.AddRange(all.Where(p => Path.GetFileName(p).ToLower().Contains("panelsettings") && p.EndsWith(".asset", StringComparison.OrdinalIgnoreCase)));
// Move known UI Toolkit scripts (optional)
var uiToolkitScripts = new List<string>
{
"Assets/UI/Scripts/MainMenuController.cs",
"Assets/UI/Scripts/MultiplayerLobbyController.cs",
"Assets/UI/Scripts/PanelSettingsSetup.cs",
"Assets/UI/SimplePanelSettings.cs",
"Assets/UI/Editor/CreatePanelSettings.cs"
};
foreach (var path in toMove.Distinct())
{
string dest = Path.Combine(backupRoot, Path.GetFileName(path)).Replace('\\','/');
var err = AssetDatabase.MoveAsset(path, dest);
if (!string.IsNullOrEmpty(err))
{
Debug.LogWarning($"[Cleanup] Move failed for {path}: {err}");
}
}
foreach (var path in uiToolkitScripts)
{
if (File.Exists(path))
{
string dest = Path.Combine(backupRoot, Path.GetFileName(path)).Replace('\\','/');
var err = AssetDatabase.MoveAsset(path, dest);
if (!string.IsNullOrEmpty(err))
{
Debug.LogWarning($"[Cleanup] Move failed for {path}: {err}");
}
}
}
AssetDatabase.Refresh();
Debug.Log($"[UIToolkitCleanup] Moved {toMove.Count} assets to {backupRoot}.");
// Remove UIDocument components from all open scenes
int removed = 0;
#if UNITY_2021_1_OR_NEWER
foreach (var go in GameObject.FindObjectsOfType<GameObject>())
{
var doc = go.GetComponent<UIDocument>();
if (doc != null)
{
Undo.DestroyObjectImmediate(doc);
removed++;
}
}
#endif
Debug.Log($"[UIToolkitCleanup] Removed {removed} UIDocument components from the current scene(s).\nIf some scenes are not open, open them and re-run this to strip UIDocuments there as well.");
}
}
}
#endif

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