Animace + Menu
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77
Networking/Steam/SteamManager.cs
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77
Networking/Steam/SteamManager.cs
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@@ -0,0 +1,77 @@
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#if STEAMWORKSNET
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using UnityEngine;
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using Steamworks;
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namespace MegaKoop.Steam
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{
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/// <summary>
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/// Minimal Steam bootstrapper. Keeps SteamAPI initialized and runs callbacks.
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/// Add this to your bootstrap scene once.
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/// </summary>
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public class SteamManager : MonoBehaviour
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{
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public static SteamManager Instance { get; private set; }
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public static bool Initialized { get; private set; }
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private void Awake()
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{
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if (Instance != null && Instance != this)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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DontDestroyOnLoad(gameObject);
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try
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{
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Initialized = SteamAPI.Init();
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}
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catch (System.DllNotFoundException e)
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{
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Debug.LogError($"[SteamManager] Steamworks DLL not found: {e.Message}");
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Initialized = false;
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}
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if (!Initialized)
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{
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Debug.LogError("[SteamManager] SteamAPI.Init failed. Is Steam running? Is the app configured?");
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}
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}
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private void Update()
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{
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if (Initialized)
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{
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SteamAPI.RunCallbacks();
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}
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}
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private void OnDestroy()
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{
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if (Instance == this)
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{
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if (Initialized)
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{
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SteamAPI.Shutdown();
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Initialized = false;
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}
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Instance = null;
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}
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}
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}
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}
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#else
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using UnityEngine;
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namespace MegaKoop.Steam
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{
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public class SteamManager : MonoBehaviour
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{
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private void Awake()
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{
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Debug.LogWarning("[SteamManager] STEAMWORKSNET define not set. Install Steamworks.NET and add Scripting Define Symbol 'STEAMWORKSNET'.");
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}
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}
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}
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#endif
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